update requested, tested, and ok by rsadowski@
rsadowski@ helped with WANTLIB update, cmake options, and vulkan-hpp patch
also tested by me briefly including in-game gameplay without issues.
note on my testing OpenGL backend is still the default on amd64 with intel
GPU. I can't find documentation on a switch to enable Vulkan backend yet.
Best place to view changelogs is the Hard Light fs2open forums:
https://www.hard-light.net/forums/index.php?board=50.0
Upstream isn't packaging source tarballs anymore, so now using GH with
the cmake module and librocket pulled in additionally similar to what
emulators/ppsspp and other ports do.
Add an upstream fix for big endian archs, and ONLY_FOR_ARCHS to limit the build
to architectures with (required) OpenGL>=3.2 hardware acceleration, excepted
powerpc64, that is capable but has no drm(4) support for now.
Runtime tested by and OK thfr@ (maintainer)
The FreeSpace 2 Source Code Project is the project of a group of
programmers currently maintaining and enhancing the game engine for the
space combat simulator FreeSpace 2, developed by Volition. The source
code was released in 2002, and is used by several projects. Most
prominent among these are games based on the Babylon 5 and 2004
Battlestar Galactica universes.
From Thomas Frohwein, thanks!
Works fine for me. ok sthen@