reply so PERMIT_*=no for now.
Gargoyle is an IF player that supports all the major interactive
fiction formats. Most interactive fiction is distributed as portable
game files. These portable game files come in many formats. In the
past, you used to have to download a separate player (interpreter)
for each format of IF you wanted to play.
Gargoyle is based on the standard interpreters for the formats it
supports: Agility, Alan 2 and 3, Frotz (glk port), Glulxe, Hugo,
Level 9, Magnetic, Scare, Tads 2 and 3.
Gargoyle cares about typography! In this computer age of typographical
poverty, where horrible fonts, dazzling colors, and inadequate white
space is God, Gargoyle dares to rebel!
Creix (jbcreix.mail at gmail.com). Generalized for all LP64
architectures by me. At least in theory. Some tests on sparc64
didn't go very well, and nobody tested on other archs, so just keep
ONLY_FOR_ARCHS (with amd64 added) for now.
Antti Harri (MAINTAINER) agrees.
* use audio(4) instead of ossaudio(3) in kdemultimedia3 as much as
possible
* sync WANTLIB in dependant ports
testing/prodding from todd@. briefly discussed with naddy@, ajacoutot@
and jasper@
- if libcares is installed when bzflag is built, the resulting
binary and package are broken (not just LIB_DEPENDS). workaround
by preventing configure from picking it up.
- configure doesn't use --disable-adns any more, garbage-collect
- sync WANTLIB
- better license marker
also:
- prevent configure from picking up and linking libbind,
it doesn't use it anyway.
reads fine to ajacoutot@, and gives him an idea.
Makefile simplifications by me.
Harness gravity with your crayon and set about creating blocks,
ramps, levers, pulleys and whatever else you fancy to get the little
red thing to the little yellow thing.
Numpty Physics is a drawing puzzle game in the spirit (and style?)
of Crayon Physics using the same excellent Box2D engine.
Teeworlds is a free online multiplayer game, available for all major
operating systems. Battle with up to 16 players in a variety of game
modes, including Team Deathmatch and Capture The Flag.
Based on an original submission from Jonathan Armani (MAINTAINER) with
several tweaks from me
GGZ is a project to create a free gaming platform. The project includes
a server, games for the server, clients, and games for the clients.
Other projects may include ggz networking into their games.
Komi is a 2D arcade game written in C, which uses the SDL library for
graphics and sound. The aim of the game is to collect the money (in the
forms of coins and diamonds) floating about the screen.
Move Komi (the Space Frog) with the arrow keys, or keypad 4 and 6, or Q
and W, and extend his tongue with the spacebar, or the return key.
- set ONLY_FOR_ARCHS to i386 for now
- add a MESSAGE mentioning the mouse issues for the client
with help and suggestions from jasper@ and robert@, requested by robert@
Batrachians is a clone of the 1982 Frog Bog video game by Mattel
Electronics.
You control a red frog and your goal is to eat more flies and score more
points than the computer's frog, which is gray. A game lasts three
minutes, during which day becomes night.
under the GPL, effectively creating a free stand-alone game. You do not
need Quake III Arena to play this game.
Not connected to builds yet. Discussed with jasper@, robert@ and
sthen@.
vitetris is a terminal-based Tetris clone by Victor Nilsson. Gameplay is
much like the early Tetris games by Nintendo. Features include:
-Configurable keys
-Highscore table
-Two-player mode with garbage
-Network play
from MAINTAINER Ryan Freeman with several tweaks
input from sthen@ who kicked my ass at network game
ok sthen@
and other old gtk1 stuff alive.
nobody even tried to convince me to keep this;
bomberclone or xbomber may be a good alternative though.
"go ahead" ajacoutot@ laurent@
The Mana World (TMW) is a serious effort to create an innovative free
and open source MMORPG. TMW uses 2D graphics and aims to create a large
and diverse interactive world.
Beware, this will increase your slackiness...
port reworked from scratch from an original submission by
Jonathan Armani <dbd@asystant.net>, MAINTAINER
community. It is based on the source code of Marathon 2: Durandal, a
game created by Bungie Software in 1995. Since Bungie released the
source code, Aleph One has matured to include a variety of new features
and improvements.
ok merdely
to provide a computer game rendition of table tennis that allows the
use of various strategies available in the real game.
Adapted from the FreeBSD port.
Input from okan, martynas, landry, ajacoutot
Tested by many
ok landry@ ajacoutot@
of two.
- drop the snd_solaris module, it's brojen and seemingly unmaintained
by upstream. if the default oss output doesn't work, sdl should
work ok.
- regenerated PLIST brings in @bin marker
ok, reminder jdixon@, claudio@ (MAINTAINER)
Rework the way we deal with #define NAN, discussed with upstream.
patch-src_tool_math_tools_h and patch-src_network_network_cpp are already
integrated upstream, and a bug has been reported to integrate
patch-src_map_tileitem_cpp.
ok ajacoutot@
- do not mention a mail being sent when hiscore is broken, this feature is
disabled.
- when a player dies, reset eater position. Also pick startup position closer
to the MSDOS version of the game.
- use {s,}random instead of {s,}rand.
ok deanna@ for my yearly ports commit.
gtk-update-icon-cache is part of gtk+2: adding gtk+2 to run_depends just
to update the icon cache (which only gtk apps can use) is overkill to
say the least!
As from now, each time icons are installed under %D/share/icons, we try
to execute gtk-update-icon-cache and if it is not there, we just ignore
the error.
What it means is that if you have gtk+2 installed, then it'll run fine
and your apps will be able to use the cache. Otherwise, it will silently
fails which is fine since it means none of your apps would have been
able to take advantage of the cache anyway.
discussed with jasper@