(old patches got merged)
Added support for accessing the contents of the previous frame in a texture
- motion blur, feedback effects, state machines, GO GO GO!
Additional syntax colouring options
Also HDR texture support and a number of other fixes
Changelog: http://mtpaint.sourceforge.net/news.html
Upstream brought back `-fcommon', but only for clang11 and gcc10,
meanwhile force `-fcommon' for any compiler.
OK naddy@
Spiro is the creation of Raph Levien. It simplifies the drawing of
beautiful curves.
Using bezier splines an artist can easily draw curves with the same
slope on either side of an on-curve point. Spiros, on the other hand,
are based on clothoid splines which make it easy to maintain constant
curvature as well as constant slope. Such curves will simply look nicer.
Spiro splines only use on-curve points and so are easier to use and more
intuitive to the artist.
This library will take an array of spiro control points and convert them
into a series of bezier splines which can then be used in the myriad of
ways the world has come to use beziers.
From Alessandro De Laurenzis, thanks!
OK bentley@
-ffmpeg patch dropped (from brad)
-can import/export alembic files
-vdb simulations can now be imported
-improved speed in animating deformed meshes with OpenSubdiv
From new maintainer Dimitri Karamazov <deserter666 at danwin1210.me>
Alembic is an open computer graphics interchange framework. It distills
complex, animated scenes into a non-procedural, application-independent
set of baked geometric results. This "distillation" of scenes into baked
geometry is exactly analogous to the distillation of lighting and
rendering scenes into rendered image data.
Alembic is focused on efficiently storing the computed results of complex
procedural geometric constructions. It is very specifically NOT concerned
with storing the complex dependency graph of procedural tools used to
create the computed results.
OpenVDB is an Academy Award-winning open-source C++ library comprising a novel
hierarchical data structure and a suite of tools for the efficient storage and
manipulation of sparse volumetric data discretized on three-dimensional grids.
It was developed by DreamWorks Animation for use in volumetric applications
typically encountered in feature film production and is now maintained by the
Academy Software Foundation (ASWF).
OpenSubdiv is a set of open source libraries that implement high performance
subdivision surface (subdiv) evaluation on massively parallel CPU and GPU
architectures. This codepath is optimized for drawing deforming subdivs with
static topology at interactive framerates. The resulting limit surface
matches Pixar's Renderman to numerical precision.
- smarter algorithm for existing files: check timestamp and overwrite if
the source file is newer
- copy constant animation delay from webp to gif (instead of setting it to 0)