- allow building with base-clang (from gkoehler@, thanks!)
- remove BROKEN-{amd64,i386} after gkoehler@'s p5-SDL fix
- replace various use of my() in false conditionals, it's fatal
with Perl 5.30
- deinterlace some PNGs to silence some libpng warnings
OK gkoehler@ afresh1@ (who tested on sparc64 and i386)
If somebody is removed who actually wants maintainer and either
didn't receive the mail, or didn't bother to reply to it, they are
free to send a diff to reinstate.
ok sthen@, jca@
Follow the upstream recommendations for packagers and switch to
multi-packages:
devel/gettext -> devel/gettext,-runtime
devel/gettext-tools -> devel/gettext,-tools
(new) devel/gettext,-textstyle
- patch the Makefile to avoid p5-SDL version checks which require
pthread functions
- install a wrapper script to preload pthread/so before running
frozen-bubble{,-editor}
ok aja
This way, the frozen-bubble client works out-of-the-box for LAN games
(the client auto starts the server if it cannot find one on the local
net).
James Wright (maintainer) is ok with it.
ok sthen@
small issues but works well enough, they can be fixed in-tree.
An amazingly cute game of popping bubbles. Full-featured, colorful
animated penguin eye candy, 100 levels of 1p game, hours and hours of
2p game, a level-editor, 3 professional quality 20-channels musics, 15
stereo sound effects, 7 unique graphical transition effects.