29 Commits

Author SHA1 Message Date
cwen
c1017865d4 Add various fixes to frozen-bubble:
- allow building with base-clang (from gkoehler@, thanks!)
- remove BROKEN-{amd64,i386} after gkoehler@'s p5-SDL fix
- replace various use of my() in false conditionals, it's fatal
  with Perl 5.30
- deinterlace some PNGs to silence some libpng warnings

OK gkoehler@ afresh1@ (who tested on sparc64 and i386)
2020-02-04 22:54:09 +00:00
danj
1991058dbd Remove unresponsive maintainers
If somebody is removed who actually wants maintainer and either
didn't receive the mail, or didn't bother to reply to it, they are
free to send a diff to reinstate.

ok sthen@, jca@
2019-07-17 14:49:19 +00:00
sthen
484cf3de0c replace simple PERMIT_PACKAGE_CDROM=Yes with PERMIT_PACKAGE=Yes 2019-07-12 20:45:45 +00:00
naddy
ebf751b927 Update gettext to 0.20.1.
Follow the upstream recommendations for packagers and switch to
multi-packages:
devel/gettext       -> devel/gettext,-runtime
devel/gettext-tools -> devel/gettext,-tools
(new)                  devel/gettext,-textstyle
2019-05-20 22:15:00 +00:00
naddy
c7d267009d replace gettext module; ok sthen@ 2016-05-18 10:11:48 +00:00
naddy
2081760307 remove SHARED_ONLY from non-CPAN Perl ports 2016-03-20 16:36:33 +00:00
sthen
0f4034be36 sync WANTLIB 2015-08-17 19:10:11 +00:00
ajacoutot
2889a1d16f Remove the perl bullshit. 2015-07-16 23:57:18 +00:00
sthen
26b647a798 @comment zero-byte perl .bs files in all packages which don't have p5-* PKGNAMEs
and bump
2014-06-14 10:34:44 +00:00
ajacoutot
2e07defd81 Remove -lpthread patching. 2013-08-09 19:04:49 +00:00
sthen
3ce9bc3fda remove workaround 2013-03-25 23:43:40 +00:00
espie
9cd014a3ca PERMIT_* / REGRESS->TEST sweep 2013-03-11 11:02:49 +00:00
sthen
18aaeff9cc use MAKE_ENV rather than patching Makefile to let this build without
perl being linked with -lpthread
2012-09-07 08:12:50 +00:00
sthen
21206b5a47 bodge frozen-bubble into working following changes to pthreads;
- patch the Makefile to avoid p5-SDL version checks which require
pthread functions

- install a wrapper script to preload pthread/so before running
frozen-bubble{,-editor}

ok aja
2012-09-02 20:52:35 +00:00
ajacoutot
0bbbd35e32 register-plist did not catch the devel/glib2 -main -> empty change.
espie asked me in such a nice way to fix this that I'm bumping all ports
that have a direct dependency on glib2.
2012-09-01 14:36:56 +00:00
espie
999b4db39c normalize pkgpath 2011-09-16 09:48:08 +00:00
espie
6e2d69ab88 new depends 2010-11-16 11:23:25 +00:00
espie
e1032ba9bf old-style LIB_DEPENDS 2010-11-08 23:12:31 +00:00
espie
cd8134ea09 a few more WANTLIB 2010-11-08 15:54:53 +00:00
espie
632a3518ab move gettext to new WANTLIB 2010-11-06 16:07:00 +00:00
espie
68505ea57d USE_GROFF=Yes 2010-10-18 18:00:15 +00:00
sthen
d053315499 bump 2010-09-24 15:29:20 +00:00
ajacoutot
223099f3a9 RUN_DEPENDS=${BUILD_DEPENDS} should never be used. In this case it adds
a stupid run dependency on gmake.
2009-11-07 12:21:04 +00:00
sthen
7ea342872c avoid a cyclic dependency found by Kili. ok ajacoutot@ kili@ 2009-08-20 21:20:13 +00:00
ajacoutot
bfdf026dc7 Add the -server subpackage as a run dependency of the -main one.
This way, the frozen-bubble client works out-of-the-box for LAN games
(the client auto starts the server if it cannot find one on the local
net).

James Wright (maintainer) is ok with it.
ok sthen@
2009-08-16 12:29:21 +00:00
kili
8fc6287292 WANTLIB changes after xcb addition and bump. 2009-08-10 06:29:51 +00:00
martynas
f5f01e75d1 don't preserve permissions from shared data files, since we want
local files be writable.  fixes crash in single player & level edit
ok maintainer James Wright.  ruined productivity for aja@ & sthen@.
2009-06-18 12:54:28 +00:00
ajacoutot
39e2b0e24f - sanitise dependencies...
... sadly, this port core dumped on me :(
2009-06-06 03:23:21 +00:00
sthen
d263920cb1 import frozen-bubble from maintainer James Wright. it has a couple of
small issues but works well enough, they can be fixed in-tree.

An amazingly cute game of popping bubbles.  Full-featured, colorful
animated penguin eye candy, 100 levels of 1p game, hours and hours of
2p game, a level-editor, 3 professional quality 20-channels musics, 15
stereo sound effects, 7 unique graphical transition effects.
2009-06-02 22:07:24 +00:00