Commit Graph

12 Commits

Author SHA1 Message Date
rfreeman
9a2b027446 update to 1.7.0, no-longer requires gmake
okay phessler@, jsg@
2012-08-23 20:20:27 +00:00
rfreeman
10d376890b Define game data directory via MAKE_FLAGS and perl subst, no more patches.
games data directory now ${PREFIX}/share/doom, to fit with where other
game ports put their data.  Also, fix check for python during configure.

OK sthen@ and phessler@
2012-03-23 08:47:03 +00:00
sthen
7538652249 - update to 1.6.0, from Ryan Freeman
- mention the actual package you need for the shareware .wad file in MESSAGE
2011-05-24 00:11:48 +00:00
sthen
d580cde0ab fix various typos, from Anthony J. Bentley with a few tweaks by myself 2011-03-14 09:15:33 +00:00
jasper
f81e95759b - update chocolate-doom to 1.5.0
* fixes issues on sparc64

from ryan freeman (MAINTAINER)
2011-01-13 10:30:49 +00:00
espie
6e2d69ab88 new depends 2010-11-16 11:23:25 +00:00
espie
f86b91e613 new WANTLIB 2010-11-08 13:51:52 +00:00
ajacoutot
ff07e285bc Remove USE_X11. 2010-10-24 20:58:58 +00:00
espie
68505ea57d USE_GROFF=Yes 2010-10-18 18:00:15 +00:00
jasper
6cfb8538c6 - better MESSAGE 2009-06-05 22:38:04 +00:00
jasper
605d714eb5 - misc. tweaks (no package changes)
ok phessler@
2009-06-05 22:27:29 +00:00
phessler
1b6f073be1 Chocolate Doom is a portable branch of the classic doom.exe experience
from the days of DOS. The author, Simon Howard, has worked to insure 
Chocolate Doom, which is nothing more than a directly modified version
of the released iD Software source code, has zero changes that affect
gameplay, look, or feel, and also re-created a DOS-like setup program to
configure the game much like the original setup.exe.

from MAINTAINER Ryan Freeman
2009-06-05 21:58:43 +00:00