Commit Graph

26 Commits

Author SHA1 Message Date
sthen
48dbc605b1 add COMPILER_LIBCXX to WANTLIB and bump 2017-07-27 09:55:44 +00:00
kirby
ff303eb214 Upstream re-rolled tarball with missing maps.
http://ufoai.org/forum/index.php?topic=8724.msg63142#msg63142
2017-06-17 07:43:27 +00:00
kirby
7f261bae74 add upstream commit IDs 2017-06-15 19:37:04 +00:00
espie
cc5bc426ed switch everything to new COMPILER idiom, even stuff that won't build with clang
yet, but at least that part is done.
2017-05-31 08:08:15 +00:00
espie
a891be2780 fix configury for clang, fix code for building under more stringent C++11 2017-05-13 17:56:55 +00:00
nigel
650c25abd0 Bump REVISION after gettext removed
Ok kirby@
2016-04-11 18:22:43 +00:00
kirby
72ac807b54 get rid of gettext module 2016-04-10 21:23:16 +00:00
pascal
f0585aa4cf gcc4 bumps, reminded by aja@ 2015-05-28 10:17:22 +00:00
kirby
b2ed9ce26b update to ufoai-2.5 2014-09-29 18:23:15 +00:00
naddy
84d4d4810c save one complete copy of the data by extracting the zip files directly
into the fake directory; ok kirby@
2013-12-18 18:35:55 +00:00
kirby
389c2318c0 shrink list of arches where ufoai actually builds.
requested by landry@
2013-08-07 07:47:28 +00:00
naddy
10bfdff492 the png headers are now directly under include/ 2013-06-04 18:41:39 +00:00
sthen
7e0f6517b6 zap whitespace at eof, no package changes 2013-05-30 10:51:22 +00:00
rpe
215fd49e71 normalize CATEGORIES to games
ok sthen@
2013-05-16 20:45:30 +00:00
kirby
bc0d1c4e19 Update to ufoai 2.4
From now all textures have permissive licenses, so we can ship packages.

Here are just a few of the changes in 2.4:
 - A dozen new maps to battle aliens
 - Rescue soldiers in dropships shot down by aliens and retreat from battles
 - New particle and sound effects for weapons
 - Support for smoke and incendiary effects
 - New skirmish options to save squads and respawn aliens
 - Battlescape render speed dramatically improved

Full changelog: http://ufoai.org/wiki/Changelog/2.4

With input from sthen@ and bentley@. Thanks guys!
Tested by me and bentley@
OK bentley@
2013-05-16 10:10:35 +00:00
espie
9cd014a3ca PERMIT_* / REGRESS->TEST sweep 2013-03-11 11:02:49 +00:00
kirby
3c76b04399 useless without ufoai, which can only be built on shared lib arches.
saves a useless 530MB package on !shared arch.
idea and ok from sthen@
2012-12-14 10:36:35 +00:00
ajacoutot
a598203a8d Fix after pangox removal from devel/pango.
ok jasper@
2012-09-21 13:21:44 +00:00
kirby
5d86d5059a Correct link with libexecinfo and polish WANTLIB and LIB_DEPENDS.
Requested and OK'ed by aja@
2012-03-28 20:53:58 +00:00
ajacoutot
2af9fde46d Fix build with glib >= 2.31.20. 2012-03-23 13:28:25 +00:00
stsp
20151d85e8 Package xpm icons referenced from .desktop files.
ok aja, Kirill Bychkov (maintainer)
2011-12-18 11:36:49 +00:00
naddy
eed7c62887 Fix build with png-1.5.
All fixes by yours truly.
2011-07-08 20:38:00 +00:00
ajacoutot
ad57df71a0 Use the gettext MODULE. 2011-07-06 18:41:41 +00:00
ajacoutot
7877ff965a `cvs add' can help sometimes... 2011-05-30 05:29:09 +00:00
ajacoutot
2cf4a6e54b Resolve conflict with lang/rakudo.
from Kirill Bychkov (maintainer)
2011-05-30 05:28:31 +00:00
ajacoutot
782bc94360 Import ufoai-2.3.1.
"UFO: Alien Invasion" is a squad-based tactical strategy game in the
tradition of the old X-COM PC games, but with a twist. This game
combines military realism with hard science-fiction and the weirdness
of an alien invasion. The carefully constructed turn-based system gives
you pin-point control of your squad while maintaining a sense of pace
and danger.

prodded by oga@
from Antti Harri and Kirill Bychkov (maintainer) with several tweaks from me
ok jasper@
2011-05-27 07:20:11 +00:00