Commit Graph

21 Commits

Author SHA1 Message Date
naddy
9433d2a35f drop RCS Ids 2022-03-11 19:04:03 +00:00
kirby
cfcbb6f885 update to flare-1.13.04 2022-02-15 07:22:35 +00:00
kirby
86351d8cf0 update to flare-1.13 2022-02-04 14:20:45 +00:00
espie
208c0b1f40 default for PKGNAME-sub where it makes sense, no pkgnames change 2021-11-22 15:00:41 +00:00
kirby
ff0cbb603e update to flare-1.12 2021-08-09 09:10:14 +00:00
kirby
49946a8d3a update to flare-1.11 2019-07-30 13:09:21 +00:00
sthen
484cf3de0c replace simple PERMIT_PACKAGE_CDROM=Yes with PERMIT_PACKAGE=Yes 2019-07-12 20:45:45 +00:00
kirby
908c0bbdfe update to flare-1.10 2019-06-07 05:56:40 +00:00
sthen
25f0e460f2 Add COMPILER lines to c++ ports which currently use the default. Adjust
some existing COMPILER lines with arch restrictions etc. In the usual
case this is now using "COMPILER = base-clang ports-gcc base-gcc" on
ports with c++ libraries in WANTLIB.

This is basically intended to be a noop on architectures using clang
as the system compiler, but help with other architectures where we
currently have many ports knocked out due to building with an unsuitable
compiler -

- some ports require c++11/newer so the GCC version in base that is used
on these archirtectures is too old.

- some ports have conflicts where an executable is built with one compiler
(e.g. gcc from base) but a library dependency is built with a different
one (e.g. gcc from ports), resulted in mixing incompatible libraries in the
same address space.

devel/gmp is intentionally skipped as it's on the path to building gcc -
the c++ library there is unused in ports (and not built by default upstream)
so intending to disable building gmpcxx in a future commit.
2018-10-24 14:27:57 +00:00
espie
c36d0659b9 @tag gtk-update-icon-cache 2018-06-29 22:16:08 +00:00
espie
150a0f36fa first tag: update-desktop-database 2018-06-27 21:03:34 +00:00
kirby
ca0fed6cec - split to -main and -data subpackages.
- install desktop file and icon
2017-11-18 17:01:06 +00:00
sthen
5e964ab0df bump LIBCXX/LIBECXX/COMPILER_LIBCXX ports. 2017-07-26 22:45:14 +00:00
espie
8ac47fd9c6 use COMPILER_LIBCXX where applicable 2017-07-16 19:18:47 +00:00
sthen
bcbf44ab87 use LIBCXX 2017-04-10 11:46:18 +00:00
ajacoutot
f33b253e38 x11/gtk+2,-guic -> x11/gtk+3,-guic && bump 2015-03-27 08:41:04 +00:00
dcoppa
60a2c6e657 Remove optimizations 2014-11-04 15:22:30 +00:00
bentley
a5c699ccea Update to flare-0.19.
ok kirby@ (MAINTAINER)
2013-12-06 15:03:19 +00:00
kirby
ef96315c0a - Update to 0.18.
- Change MASTER_SITES.
 - Update my mail while here.

OK bentley@
2013-04-07 14:34:35 +00:00
espie
9cd014a3ca PERMIT_* / REGRESS->TEST sweep 2013-03-11 11:02:49 +00:00
bentley
1091265c2c Import flare-0.17.1.
Flare (Free Libre Action Roleplaying Engine) is a simple game engine
built to handle a very specific kind of game: single-player 2D action
RPGs. Flare is not a reimplementation of an existing game or engine. It
is a tribute to and exploration of the action RPG genre.

Rather than building a very abstract, robust game engine, the goal of
this project is to build several real games and harvest an engine from
the common, reusable code. The first game, in progress, is a fantasy
dungeon crawl.

Flare uses simple file formats (INI style config files) for most of the
game data, allowing anyone to easily modify game contents. Open formats
are preferred (png, ogg). The game code is C++.


ok kirby@
2012-12-25 01:05:45 +00:00