Submitted by Xavier Santolaria <xavier@santolaria.net>.
This is an object-oriented module to convert dates into the Shire Calendar as
presented in the Lord of the Rings by J. R. R. Tolkien.
--
Jcode.pm is a Perl module that handles various Japanese charsets. It has all
features available on jcode.pl-2.10 PLUS
- Object-oriented approach on Japanese text handling
- mime header handling
- Unicode feature (UCS2 and UTF8)
WWW: http://openlab.ring.gr.jp/Jcode/
--
This module converts strings from and to 2-byte Unicode UCS2 format. All
mappings happen via 2 byte UTF16 encodings, not via 1 byte UTF8 encoding. To
transform these use Unicode::String.
For historical reasons this module coexists with Unicode::Map8. Please use
Unicode::Map8 unless you need to care for two byte character sets, e.g. chinese
GB2312. Anyway, if you stick to the basic functionality (see documentation)
you can use both modules equivalently.
Practically this module will disappear from earth sooner or later as Unicode
mapping support needs somehow to get into perl's core. If you like to work on
this field please don't hesitate contacting Gisle Aas!
This module can't deal directly with utf8. Use Unicode::String to convert utf8
to utf16 and vice versa.
Character mapping is according to the data of binary mapfiles in Unicode::Map
hierarchy. Binary mapfiles can also be created with this module, enabling you
to install own specific character sets. Refer to mkmapfile or file REGISTRY in
the Unicode::Map hierarchy.
--
Provides an adapter layer between core routines for converting to and
from UTF8 and other encodings. In essence, a way to give multiple
existing Unicode modules a single common interface so you don't have to
know the underlaying implementations to do simple UTF8 to-from other
character set encoding conversions. As such, it wraps the
Unicode::String, Unicode::Map8, Unicode::Map and Jcode modules in a
standardized and simple API.
This also provides general character set conversion operation based on
UTF8 - it is possible to convert between any two compatible and
supported character sets via a simple two step chaining of conversions.
As with most things Perlish - if you give it a few big chunks of text to
chew on instead of lots of small ones it will handle many more
characters per second.
By design, it can be easily extended to encompass any new charset
encoding conversion modules that arrive on the scene.