Notable changes since 1.29.0:
- MD: Fixed glitches and hang in the Europe release of "Donald in Maui Mallard".
- PC-FX: Expanded external backup memory from 32KiB to 128KiB, to match the
amount of memory in an FX-BMP.
- PC-FX: External backup memory will now be saved to/loaded from its own file,
instead of being appended to the internal backup memory in the same file. For
backwards compatibility, there is support for initially loading data from a
combined 32KiB+32KiB file; however, the additional 96KiB of external backup
memory will be unusable by the game in this case due to existing filesystem
structures.
- SASPlay: Added support for "Air Walkers".
- SNES-Faust: Added mouse emulation.
- SNES-Faust: Fixed color math glitch in "Final Fantasy V" when Exdeath is
holding the opaque white sphere party hostage.
- SNES-Faust: Fixed broken ExLoROM support, used by a "Heartthrob Memorial"
translation patch.
- SS: Added experimental support for ST-V games that don't require decryption
chips or special hardware. Refer to the ST-V section of the documentation for
more details and a list of explicitly supported games.
- SS: Fixed missing and glitchy graphics in "Houkago Ren'ai Club: Koi no Etude".
- SS: Fixed graphical glitches in "Radiant Silvergun" at the start of a new game
begun after interrupting the attract mode, or game over, while a fancy rotating
background was present, such as during the AKA-O battle.
Notable changes:
- Add a BUILD_DEPENDS on sysutils/ggrep to fix the compiler version
detection once and for all
- Now that Clang is correctly detected, add an openbsd-clang target
- Drop COMPILER directive in the port Makefile, we only build mame on
Clang arches
- Use CFLAGS and CXXFLAGS instead of CMAKE_CXX_FLAGS and CMAKE_C_FLAGS.
- Use MODCMAKE_LDFLAGS instead of CMAKE_EXE_LINKER_FLAGS
- Fix broken builds with CMake 3.23
default paths, and provide an rc-script and pkg-readme showing how to
use it (the qemu instance must be configured to provide guest agent
support on isa rather than the default virtio device). ok landry@
Port changes:
* Remove BROKEN marker for big endian archs. The previously missing
BE bits are now included.
Software changes:
* m88k: Improve the performance of m88k core slightly.
* m68k: Fix 68881's FCMP instruction that may return wrong result.
* vm: Improve the renderer including performance.
* vm: Fix a problem that the absolute path for SCSI images could not be specified.
* vm: Fix a problem that accessing the last sector causes an error.
* GUI: Implement a vector table monitor.
* GUI: Implement a log level setting window.
* GUI: Improve performance of window drawing.
* GUI: Fix a rendering problem of the control area on the bitmap plane window.
* GUI: Fix a resize problem on the bitmap plane window.
* app: Fix several UNIX signal handling.
* app: Fix some abnormal terminations at the beginning of the process.
* app: Fix some abnormal terminations at the end of the process.
* app: Fix some thread names for development.
* vm: Implement the horizontal synchronizing signal on CRTC in progress.
Implement the raster copy on the text VRAM in progress.
Update by maintainer gonzalo@
Sparc64 tests by me.
gonzalo@: please go ahead with this, I am quiet busy now to commit it.
> eg++: error: unrecognized command line option '-fconstexpr-steps=2000000'; did you mean '-fconstexpr-depth='?
> gmake: *** [build/main.mk:500: derived/sparc-openbsd-opt/obj/Autofire.cc.o] Error 1
main.mk looks at CXX to decide whether it is clang or gcc, which does
not work since we (always?) pass CXX=c++ which is then the usual symlink
in ${WRKDIR}/bin/ to CHOSEN_COMPILER.
Pass our choice and use that to decide.
Builds/packages fine on amd64 and sparc64.
Zap default python version while here.
OK sthen
Notable changes since 1.28.0-UNSTABLE:
Added support for playing the SCSP-generated music from most Sega Model 2A, 2B,
2C, and 3 arcade games.
PCE: Fixed a memory initialization bug that could cause graphics glitches after
the explosion of the first boss in "R-Type".
PCE, PCE-Fast: Fixed unreadable black letters in "Order of the Griffon"'s
password entry screen.
SNES: Fixed broken emulation on little-endian PPC64 due to endianness
misdetection.
SNES-Faust: Fixed S-DSP pitch modulation being half as strong as it should be.
VB: Fixed a VSU modulation emulation inaccuracy that severely distorted some
sound effects in "Virtual Boy Wario Land".