* Fix pixel cache on disk regression
* Quote passwords when passed to a delegate program
* Can read geo-related EXIF metdata once-again
* Sanitize all delegate emedded formatting characters
* Don't sync pixel cache in AcquireAuthenticCacheView()
errno. This is a requirement on OpenBSD now that errno is stored in the
TIB; most uses have already been taken care of, but this slipped through
the cracks as it only provides a dlopen()'d module rather than object
code which is linked during build. ok guenther@ ajacoutot@
Note to readers, if you see "undefined symbol 'errno'" messages when you
run or use programs on OpenBSD following this change (libc 87.0 etc.),
please report them, even if the program appears to otherwise run normally.
- Remove https delegate.
- Check for buffer overflow in magick/draw.c/DrawStrokePolygon().
- Replace show delegate title with image filename rather than label.
- Fix GetNextToken() off by one error.
- Remove support for internal ephemeral coder.
superseded by KDE4+ apps or simply too much outdated.
We stop providing fully-featured KDE3 desktop as of now, but still
provide some applications (and games!) that were not ported to KDE4+.
Prodded by bulk builders who suffer from kde3 vs. kde4 dpb tags.
Input from (to name a few) czarkoff@, espie@ and Marcus Lude.
P.S.: BTW, if you want to have KDE5 thingies in, please, test devel/kf5
in openbsd-wip directory - at least, that it builds fine.
follows the "advanced" release series and we will have to create our
own distfiles accordingly.
Use srand_deterministic() to fix programs that can take a seed value
on the command line.
ok jca@
from maintainer Gregor Best, ok sthen@
GLFW is an Open Source, multi-platform library for creating windows with
OpenGL contexts and receiving input and events. It is easy to integrate
into existing applications and does not lay claim to the main loop.
GLFW is written in C and has native support for Windows, OS X and many
Unix-like systems using the X Window System, such as Linux and FreeBSD.
Features:
* Gives you a window and OpenGL context with just two function calls
* Support for OpenGL 3.2+ with profiles and flags, OpenGL ES, MSAA, sRGB
and robustness
* Support for multiple windows, multiple monitors, high-DPI, gamma ramps
and clipboard
* Support for keyboard, mouse, gamepad, time and window event input, via
polling or callbacks
* Access to native objects and compile-time options for platform
specific features