4 Commits

Author SHA1 Message Date
jca
675aaaf4f4 Let this build on archs without /usr/bin/gcc
gcc is still used for the build, but symlinks are added to ${WRKDIR}/bin
by the gcc4 module.  devel/premake4 is probably the source of the
hardcoded "gcc" use.
2017-03-03 21:03:32 +00:00
awolk
892e2cef14 Fix games/tome4 problems
spoted by ajacoutot & fcambus

 - MODGCC_ARCHS changed to MODGCC4_ARCHS
 - MODGCC_LANGS removed as language 'c' is the default
   so setting this variable is not needed here
 - Updated patch-premake4_lua to use variable substitution
   instead of hard-coded paths
 - Added share/tome4/ and share/tome4/game/ to PLIST-data
   and remove it from PLIST-main. Without it removing tome4
   would error out informing about non empty directories
 - Simplified the RUN_DEPENDS-main line, the way it was
   done previously prevented REVISION bumps from working
 - bumped REVISION of both packages to 0

OK ajacoutot@
2016-12-29 14:07:11 +00:00
awolk
cb4bcaedc7 un-utf8 DESCR
not bumping revision as the port was not yet
plugged into the build.
2016-12-28 18:43:38 +00:00
awolk
ca1e0a58a4 Import games/tome4
OK fcambus@

note: upstream is known to re-roll tarballs silently see
        http://forums.te4.org/viewtopic.php?f=42&t=47073
      for details.

$ cat pkg/DESCR-main
Tales of Maj'Eyal (ToME) is a free, open source roguelike RPG,
featuring tactical turn-based combat and advanced character building.
Play as one of many unique races and classes in the lore-filled world
of Eyal, exploring random dungeons, facing challenging battles, and
developing characters with your own tailored mix of abilities and
powers.  With a modern graphical and customisable interface, intuitive
mouse control, streamlined mechanics and deep, challenging combat,
Tales of Maj'Eyal offers engaging roguelike gameplay for the 21st
century.

This package contains the engine of the game.
2016-12-28 18:34:57 +00:00