6 Commits

Author SHA1 Message Date
thfr
5bf4e6a330 update to FNA 21.04.
Now supports WMA2 audio, for example for the game Unholy Heights
Tested with Unholy Heights, Celeste, Rogue Legacy

Update Notes:

New Features:
Added XMA2 SoundEffect support, for Xbox 360 data
Update to FNA3D 21.04
Update to FAudio 21.04

Fixes:
Fixed support for high-DPI on Wayland
Fixed the Emscripten DllImport names for WASM builds
Design: Add spaces between struct members when generating strings
GamePad: Trigger/Axis-to-Buttons conversion is now done in GamePadState,
not FNAPlatform
SoundEffect: Fix reading content with with no cbSize in the wave format
header
2021-04-03 08:34:41 +00:00
thfr
5633dea800 update to FNA 21.03.05. Tested with Unexplored without issues.
Changelog:

21.03.05

Emergency update to FAudio 21.03.05

21.03

New Features:
* Added a .editorconfig, in the hopes that VS/JetBrains will have an easier time matching code style
* Update to FNA3D 21.03
* Update to FAudio 21.03

Fixes:
* Use Unicode.GetString for FACTRendererDetails, works around a BRUTE issue
* XACT data is now loaded to native memory rather than managed, avoids some annoying GC behavior

21.02

New Features:
* Update to FNA3D 21.02
* By default, support for the FNA3D Vulkan pipeline cache is limited to desktop only
* Update to FAudio 21.02

Fixes:
* Visual Studio fixes for AnyCPU and app.config
* Fix for possible graphics spec violations in the VideoPlayer
* Sampler state is now updated when calling SetRenderTargets
* GraphicsDeviceManager device callbacks now pass the GDM as sender, not the GraphicsDevice
2021-03-07 17:04:31 +00:00
thfr
32f890da13 add non-spec enhancements to allow running Axiom Verge again 2021-02-24 22:29:43 +00:00
thfr
d4a6e32934 update to FNA 21.01 2021-01-23 05:15:05 +00:00
thfr
0da7d1f464 update to FNA 20.12
Changelog: https://github.com/FNA-XNA/FNA/releases
2020-12-17 07:43:40 +00:00
thfr
5b6d2feb81 import games/fna
DESCR:
This is FNA, an XNA4 reimplementation that focuses solely on developing a fully
accurate XNA4 runtime for the desktop.
The port includes FNA.NetStub and the XNA 4.0 ABI bridge for compatibility with
XNA games, as well as bindings for Vorbisfile and SDL2_image for backwards
compatibility.

ok solene@ who reminded me to separate GH commit id tarballs with DIST_SUBDIR
2020-11-16 23:06:07 +00:00