6 Commits

Author SHA1 Message Date
sthen
25f0e460f2 Add COMPILER lines to c++ ports which currently use the default. Adjust
some existing COMPILER lines with arch restrictions etc. In the usual
case this is now using "COMPILER = base-clang ports-gcc base-gcc" on
ports with c++ libraries in WANTLIB.

This is basically intended to be a noop on architectures using clang
as the system compiler, but help with other architectures where we
currently have many ports knocked out due to building with an unsuitable
compiler -

- some ports require c++11/newer so the GCC version in base that is used
on these archirtectures is too old.

- some ports have conflicts where an executable is built with one compiler
(e.g. gcc from base) but a library dependency is built with a different
one (e.g. gcc from ports), resulted in mixing incompatible libraries in the
same address space.

devel/gmp is intentionally skipped as it's on the path to building gcc -
the c++ library there is unused in ports (and not built by default upstream)
so intending to disable building gmpcxx in a future commit.
2018-10-24 14:27:57 +00:00
thfr
f29b2661f1 update to godot 3.0.6, fixing CVE-2018-1000224. Disables non-working audio backend for the moment. ok sthen@ 2018-08-25 19:20:29 +00:00
bentley
c4dfc56678 Switch to stable tarballs for godot.
From Thomas Frohwein.
2018-06-05 07:32:39 +00:00
sthen
3439e6da11 s/post-patch/pre-build/ so that update-patches picks up changes to the
file drivers/unix/os_unix.cpp which is handled by SUBST_CMD
2018-05-09 20:26:47 +00:00
sthen
cebb83d01c static_cast fix build on ILP32 arches with clang 6, from Thomas Frohwein (maintainer) 2018-05-09 20:26:08 +00:00
bentley
db4d479804 Import godot-3.0.2.
Godot is an advanced, feature-packed, multi-platform 2D and 3D open source
game engine. It provides a huge set of common tools, so you can just focus
on making your game without reinventing the wheel.

From Thomas Frohwein. Thanks!

ok sthen@
2018-04-27 07:32:53 +00:00