Commit Graph

13 Commits

Author SHA1 Message Date
jeremy
850eae4241 Update to mednafen 0.9.38.5
OK jca@
2015-07-26 06:08:15 +00:00
jeremy
2b7d2d6087 Update to mednafen 0.9.35.1. 2014-06-28 04:08:48 +00:00
sthen
701c91e413 kill VMEM_WARNING 2013-11-25 14:16:22 +00:00
espie
9cd014a3ca PERMIT_* / REGRESS->TEST sweep 2013-03-11 11:02:49 +00:00
bcallah
63eeca4c3e Remove --disable-external-libs from audio/libsndfile. Needed for the import of audio/mscore.
Bump all dependent ports that need a bump.
Assign MAINTAINER of audio/libsamplerate and audio/libsndfile to Jan Stary.

ok landry@ sthen@ aja@ jasper@ jeremy@ Jan Stary (MAINTAINER)
2013-01-26 15:53:20 +00:00
benoit
0b049f1e10 - update mednafen to 0.9.28
ok jeremy@
2013-01-23 21:36:06 +00:00
sthen
6d9238010b Unbreak emulators/mednafen build - previous commit broke this on LP32 machines.
Fortunately we build on i386 and vax which help us pick up portability problems.

ok jeremy@ (maintainer). no bump, doesn't affect machines where it did build.
2012-10-26 10:32:55 +00:00
edd
958e2ae8a2 Update to mednafen-0.9.26.
OK jeremy@
2012-10-20 17:35:18 +00:00
ajacoutot
6a636a6723 Disable Altivec. Our old GCC cannot cope with it... 2012-10-15 08:53:11 +00:00
jeremy
9f39336d71 Drop dependency on devel/sdl-net, no longer used. Pointed out by edd@. 2012-09-28 16:21:03 +00:00
jeremy
d9aaf2d089 Update to mednafen 0.9.24. The distfile is marked WIP, but according
to upstream it's more stable than the 0.8.D.3 release.  Adds support
for SNES and Genesis emulation.

diff from bentley@
OK edd@
2012-09-27 04:13:17 +00:00
jasper
3b4f0dfbc7 - add VMEM_WARNING 2011-09-06 19:21:52 +00:00
jeremy
38cdc1891b Import mednafen 0.8.D.3 as 0.8.3.
Mednafen is a portable, utilizing OpenGL and SDL,
argument(command-line)-driven multi-system emulator with many advanced
features. The Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC
Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket (Color), PC-FX, and
WonderSwan (Color) are emulated. Mednafen has the ability to remap
hotkey functions and virtual system inputs to a keyboard, a joystick, or
both simultaneously. Save states are supported, as is real-time game
rewinding. Screen snapshots may be taken at the press of a button, and
are saved in the popular PNG file format.

OK landry@
2011-03-14 21:04:51 +00:00