The Generic Game Engine library supports the double-buffering
animation technique: one visible X11 pixmap where an image is
prepared, and one visible X11 window to which a prepared image
is copied at every animation period.
WWW: http://sites.netscape.net/sarrazip/
- use better check for ELF which uses cpp-predefined __ELF__ symbol
- allow for shared objects without "lib" prefix and non-versioned (both
for "modules")
- add proper interlibrary dependency checking
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Porters please sync libtool patches with this and make sure to test to
make sure there is no breakage with each port.
* Chdir to TMPDIR so it works even when the cgi-bin directory is unreadable.
* Let the module/path box appear and work properly when there is
only one repository.
* perltidy -i=8 -t -pt=2 -bt=2 -sbt=2 -ci=4 -noll -sfs -nasc -ce
* MFZ 1.111, but introduce @ForbiddenFiles instead of @DissallowRead
to forbid user to cvs checkout/diff/annotate specified files.
* MFZ 1.112: A couple of trivial fixes.
Varconf is a configuration system designed for the STAGE server.
Varconf can parse configuration files, command-line arguments and
environment variables. It supports callbacks and can store its
configuration information in separate Config objects or in one
global configuration instance.
This library implements the Atlas protocol, for use in
client-server game applications. This library is suitable
for linking to either clients or servers.
libuta is a Graphical User Interface library for C++ that uses SDL as
its output layer. It allows application and game programmers to put
together portable graphical applications easily. libuta has a range
of already implemented widgets and uses libsigc++ as a signal
dispatching system. It also performs resource management and has a
sound system.
WWW: http://libuta.sourceforge.net/
Includes OpenBSD fixes and cleanups.
Other changes that concern us:
* Now gets correct keyboard state when starting up on X11
* Improved X11 fullscreen support, works better with KDE
Port by Maurice Nonnekes <maurice@amaze.nl>
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The eGenix mx Extension Series are a collection of Python extensions
written in ANSI C and Python which provide a large spectrum of useful
additions to everyday Python programming.
The BASE package includes the Open Source subpackages of the series and
is needed by all other add-on packages of the series.
and makes it easier to know when to initialize the corresponding
structures, never touching them if they're empty.
Fits with SDL code-style, fixes things such as soundless builds.