17 Commits

Author SHA1 Message Date
bentley
53bed9e6bd Revert an upstream commit that broke keyboard input. 2019-04-01 03:11:18 +00:00
cwen
6309a2bb3b qt5.port.mk: change COMPILER
Move it to "base-clang ports-gcc" and bump REVISION accordingly.
This unbreaks Qt5-related binaries runtime on macppc.

OK sthen@
2019-03-08 20:00:39 +00:00
bentley
7c093b6ca9 Update to retroarch-1.7.6.
Release notes:
https://www.libretro.com/index.php/retroarch-1-7-6-released/
2019-02-05 07:54:16 +00:00
bentley
cc7e268139 Update to retroarch-1.7.5.
Release notes:
https://www.libretro.com/index.php/retroarch-1-7-5-released/
https://www.libretro.com/index.php/retroarch-1-7-4-released/
https://www.libretro.com/index.php/retroarch-1-7-3-released/
2018-11-11 00:48:36 +00:00
sthen
25f0e460f2 Add COMPILER lines to c++ ports which currently use the default. Adjust
some existing COMPILER lines with arch restrictions etc. In the usual
case this is now using "COMPILER = base-clang ports-gcc base-gcc" on
ports with c++ libraries in WANTLIB.

This is basically intended to be a noop on architectures using clang
as the system compiler, but help with other architectures where we
currently have many ports knocked out due to building with an unsuitable
compiler -

- some ports require c++11/newer so the GCC version in base that is used
on these archirtectures is too old.

- some ports have conflicts where an executable is built with one compiler
(e.g. gcc from base) but a library dependency is built with a different
one (e.g. gcc from ports), resulted in mixing incompatible libraries in the
same address space.

devel/gmp is intentionally skipped as it's on the path to building gcc -
the c++ library there is unused in ports (and not built by default upstream)
so intending to disable building gmpcxx in a future commit.
2018-10-24 14:27:57 +00:00
espie
150a0f36fa first tag: update-desktop-database 2018-06-27 21:03:34 +00:00
bentley
79da112b31 Switch to real tarballs for retroarch.
These include extra Creative Commons assets used in themes.
2018-06-06 09:08:59 +00:00
jasper
ca4aa24bdb link with libusb-1.0 and not libusb; fixes build with lld
tested by and ok bentley@ (MAINTAINER)
2018-05-17 09:55:46 +00:00
bentley
c84a3d8a96 Update to retroarch-1.7.2.
Release notes:
https://www.libretro.com/index.php/retroarch-1-7-2-released/
2018-04-27 08:16:13 +00:00
bentley
992001eb13 Update to retroarch-1.7.1.
Changelog: https://www.libretro.com/index.php/retroarch-1-7-1-released/
2018-02-27 08:52:24 +00:00
bentley
39d4896e17 Strip out one missed byte order mark, to fix the build on gcc archs. 2018-02-02 08:38:05 +00:00
bentley
d75361c318 Strip out pointless UTF-8 byte order marks that GCC 4.2 chokes on. 2018-01-18 06:51:49 +00:00
bentley
fd6b4b9bd6 Update to retroarch-1.7.0.
Changelog:
https://www.libretro.com/index.php/retroarch-1-7-0-released/
2018-01-04 08:31:47 +00:00
bentley
1459913a6e Update to retroarch-1.6.9.
Changelog:
https://www.libretro.com/index.php/retroarch-1-6-9-released/

Also fix wantlib which had broken arm64.
2017-12-25 21:53:29 +00:00
bentley
1fdb0e65e1 Update to retroarch-1.6.7. 2017-10-06 23:07:02 +00:00
bentley
1ad2554d12 Look in LOCALBASE for headers as retroarch already does for libraries.
It's not strictly necessary but provides a pleasing symmetry.

requested by juanfra@
2016-08-05 05:47:37 +00:00
bentley
d0363b5676 Import retroarch-1.3.4.
RetroArch is the reference frontend for the libretro API. Popular examples
of implementations for this API includes videogame system emulators and game
engines, but also more generalized 3D programs. These programs are
instantiated as dynamic libraries, or "libretro cores".

libretro is an API that exposes generic audio/video/input callbacks. A
frontend for libretro (such as RetroArch) handles video output, audio
output, input and application lifecycle. A libretro core written in portable
C or C++ can run seamlessly on many platforms with very little/no porting
effort.

RetroArch attempts to be small and lean, while still having all the useful
core features expected from an emulator. It is designed to be very portable
and features a gamepad-centric UI. It also has a full-featured command-line
interface.

ok juanfra@
2016-08-05 05:27:52 +00:00