A patch in the FreeBSD port provided a hint towards a possible solution.
Indeed, the solution checks out and armagetronad now works again.
ports-gcc is happy with the build too.
some existing COMPILER lines with arch restrictions etc. In the usual
case this is now using "COMPILER = base-clang ports-gcc base-gcc" on
ports with c++ libraries in WANTLIB.
This is basically intended to be a noop on architectures using clang
as the system compiler, but help with other architectures where we
currently have many ports knocked out due to building with an unsuitable
compiler -
- some ports require c++11/newer so the GCC version in base that is used
on these archirtectures is too old.
- some ports have conflicts where an executable is built with one compiler
(e.g. gcc from base) but a library dependency is built with a different
one (e.g. gcc from ports), resulted in mixing incompatible libraries in the
same address space.
devel/gmp is intentionally skipped as it's on the path to building gcc -
the c++ library there is unused in ports (and not built by default upstream)
so intending to disable building gmpcxx in a future commit.
Upstream says it's not the default and pointless, as the game has no music.
Bump REVISION.
From a report sent to ports@ by monkey.armagetron@gmail.com
ok abieber@
Armagetron is a multiplayer game in 3d that attempts to emulate and
expand on the lightcycle sequence from the movie Tron. It's an old
school arcade game slung into the 21st century. Highlights include a
customizable playing arena, HUD, unique graphics, and AI bots. For the
more advanced player there are new game modes and a wide variety of
physics settings to tweak as well.
ok jeremy@ kirby@