5 Commits

Author SHA1 Message Date
sthen
484cf3de0c replace simple PERMIT_PACKAGE_CDROM=Yes with PERMIT_PACKAGE=Yes 2019-07-12 20:45:45 +00:00
thfr
3830fe0705 add dlopen'd libs to WANTLIB; missing runtime openal reported by Matthias (AT _xhr_ AT mastodon DOT social) - thanks! ok sthen@ 2019-06-17 00:34:42 +00:00
thfr
91914d24eb switch to getting geoip from net/libmaxminddb, add RUN_DEPENDS, restore dllmaps that require addition of "os=..." entry for openbsd to run and were erroneously removed in previous commit, ok sthen@ for geoip fix 2019-04-28 03:34:16 +00:00
ajacoutot
d8a4b1ed77 Use DLLMAP_FILES where possible.
Don't hardcode /usr/local.
2019-04-02 18:52:40 +00:00
thfr
a4eb3529e6 import OpenRA, an engine for real-time strategy games
ok bentley@ (for slightly older version that didn't include additional launch
scripts), additional testing by solene@ and Matthias Schmidt (openbsd () xosc DOT org)

DESCR:

OpenRA is a project that recreates and modernizes the classic Command & Conquer
real time strategy games. The OpenRA engine provides a common platform for
rebuilding and reimagining classic 2D and 2.5D RTS games (the OpenRA mods).

It includes native support for modern operating systems and screen resolutions
without relying on emulation or binary hacks, and features integrated online
multiplayer.

OpenRA is 100% free, and comes bundled with three distinct mods. When you run a
mod for the first time the game can automatically download the original game
assets, or you can use the original game disks.

Features include:
* A choice between right click and classic left click control schemes
* Overhauled sidebar interfaces for managing production
* Support for game replays and an observer interface designed for streaming
  games online
* The fog of war that obscures the battlefield outside your units' line of sight
* Civilian structures that can be captured for strategic advantage
* Units gain experience as they fight and improve when they earn new ranks
2019-03-31 05:09:06 +00:00