Commit Graph

24 Commits

Author SHA1 Message Date
naddy 424a60c42f remove line continuation before empty lines
ok sthen@ ajacoutot@
2022-10-31 23:14:52 +00:00
naddy 21f1bb8ad8 drop RCS Ids 2022-03-11 20:15:18 +00:00
sthen 1216bcec31 add some FIX_CRLF_FILES for ports hiding behind s/\015//g
(left out games/dungeon which also has ^Z fixes in the same perl subst)
2021-02-27 13:37:24 +00:00
sthen 0a5b5bddee replace simple PERMIT_PACKAGE_CDROM=Yes with PERMIT_PACKAGE=Yes 2019-07-12 20:50:46 +00:00
sthen 25f0e460f2 Add COMPILER lines to c++ ports which currently use the default. Adjust
some existing COMPILER lines with arch restrictions etc. In the usual
case this is now using "COMPILER = base-clang ports-gcc base-gcc" on
ports with c++ libraries in WANTLIB.

This is basically intended to be a noop on architectures using clang
as the system compiler, but help with other architectures where we
currently have many ports knocked out due to building with an unsuitable
compiler -

- some ports require c++11/newer so the GCC version in base that is used
on these archirtectures is too old.

- some ports have conflicts where an executable is built with one compiler
(e.g. gcc from base) but a library dependency is built with a different
one (e.g. gcc from ports), resulted in mixing incompatible libraries in the
same address space.

devel/gmp is intentionally skipped as it's on the path to building gcc -
the c++ library there is unused in ports (and not built by default upstream)
so intending to disable building gmpcxx in a future commit.
2018-10-24 14:27:57 +00:00
sthen 5e964ab0df bump LIBCXX/LIBECXX/COMPILER_LIBCXX ports. 2017-07-26 22:45:14 +00:00
espie c114d7057b add pthread to COMPILER_LIBCXX.
white lie, but it allows clang and gcc to be more similar
bump accordingly.
2017-07-23 09:26:25 +00:00
espie 8ac47fd9c6 use COMPILER_LIBCXX where applicable 2017-07-16 19:18:47 +00:00
ajacoutot 212b011311 Remove trailing lines. 2017-06-12 10:57:57 +00:00
espie 0a5b871b37 ${LIBCXX}>=51 does not work so well :) 2017-04-20 01:42:44 +00:00
sthen 073d25a37c use LIBCXX 2017-04-10 11:46:32 +00:00
pascal e98faa4baf Update to irrlicht 1.8.4. 2016-09-01 11:11:09 +00:00
pascal 6a1f4674dd Minor update to 1.8.3, from David CARLIER. 2016-06-25 11:10:23 +00:00
pascal b01174ae9b Update my mail address. 2016-05-07 12:40:56 +00:00
pascal f0a792985e Update to irrlicht 1.8.2. works with all dependent ports. 2015-09-10 18:38:53 +00:00
kirby a17b116af9 bugfix update to irrlicht-1.8.1
ok pascal@ (maintainer) and benoit@ who sent similar diff previously.
2015-01-22 13:28:25 +00:00
pascal 4b7adc372c Fix RCS id fix (hopefully), pointed out by espie@ 2014-07-13 15:39:03 +00:00
pascal 15cf9afe0d Remove RCS keywords from patch, noticed by espie@ 2014-07-12 22:01:06 +00:00
naddy 10bfdff492 the png headers are now directly under include/ 2013-06-04 18:41:39 +00:00
espie eae66e4a7b PERMIT_* / REGRESS->TEST sweep 2013-03-11 11:35:43 +00:00
pascal b96720bc4f Update to irrlicht 1.8. 2012-11-22 11:52:52 +00:00
jasper 77929860b5 unfuck rcs id 2011-05-04 11:34:49 +00:00
jasper 21b246857c - use swprintf() now that it's available
- adjust include path

from pascal stumpf (MAINTAINER)
2011-05-04 11:33:16 +00:00
jasper 5d85b50176 import irrlicht 1.7.2
The Irrlicht Engine is an open source high performance realtime 3D
engine written and usable in C++ and also available for .NET
languages. It is completely cross-platform, using D3D, OpenGL and
its own software renderer, and has all of the state-of-the-art
features which can be found in commercial 3d engines.

from Pascal Stumpf
with feedback from kili@
ok phessler@
2011-05-04 09:41:50 +00:00