the ancient and deprecated gnome-vfs2. upstream seems too lazy to properly fix
this, so point users to the online help instead.
ok aja@ benoit@ (MAINTAINER)
Dpic is a simple language, derived from pic and gpic, to produce
diagrams for LaTeX documents. It is particularly suited for easily
creating line diagrams such as electric circuits.
Some tweaks added to obey CC/CFLAGS, and install examples.
ok jasper@
Sketch is a small, simple system for producing line drawings of two- or
three-dimensional solid objects and scenes. The input language is
reminiscent of PSTricks, so will be easy to learn for current PSTricks
users. Sketch can generate output for PSTricks and Tikz/PGF.
www: http://www.frontiernet.net/~eugene.ressler/
Add a patch to make it honour $CC, and install examples while here.
ok jasper@
PLIST and delete everything under the @sample'd directory instead of the
directory itself to prevent a warning from pkg_delete(1) trying to
remove a non existing directory and to help preventing left-over files
and directories.
ok landry@
OpenCSG is a library that does image-based CSG rendering using OpenGL.
OpenCSG is written in C++ and supports most modern graphics hardware.
CSG is short for Constructive Solid Geometry and denotes an approach
to model complex 3D-shapes using simpler ones. I.e., two shapes can be
combined by taking the union of them, by intersecting them, or by
subtracting one shape of the other. The most basic shapes, which are
not result of such a CSG operation, are called primitives. Primitives
must be solid, i.e., they must have a clearly defined interior and
exterior. By construction, a CSG shape is also solid then.
Image-based CSG rendering (also z-buffer CSG rendering) is a term that
denotes algorithms for rendering CSG shapes without an explicit
calculation of the geometric boundary of a CSG shape. Such algorithms
use frame-buffer settings of the graphics hardware, e.g., the depth
and stencil buffer, to compose CSG shapes. OpenCSG implements a
variety of those algorithms, namely the Goldfeather algorithm and the
SCS algorithm, both of them in several variants.
XaoS is an interactive fractal zoomer. It allows the user to
continuously zoom in or out of a fractal in a fluid, continuous motion.
from pascal stumpf (MAINTAINER) with tweaks by me
ok sthen@