11 Commits

Author SHA1 Message Date
sthen
5e964ab0df bump LIBCXX/LIBECXX/COMPILER_LIBCXX ports. 2017-07-26 22:45:14 +00:00
espie
8ac47fd9c6 use COMPILER_LIBCXX where applicable 2017-07-16 19:18:47 +00:00
sthen
7b9fdbb2c9 use LIBCXX 2017-04-10 11:45:22 +00:00
naddy
fe1d4a2aa6 g/c PFRAG.shared 2016-03-27 20:53:14 +00:00
zhuk
ed298848a3 Zap more lines from qmake-based ports by moving them from
the "MODULES=x11/qtX + CONFIGURE_STYLE=qmake" logic to
the "MODULES=devel/qmake x11/qtX" logic.

Discussed with espie@ a few weeks ago.
2016-03-26 20:37:34 +00:00
zhuk
8f9ebea875 Convert to MODQMAKE, -10 Makefile lines. 2016-03-07 12:37:28 +00:00
espie
5facf9c757 qt apps are mostly components, make it build post binutils 2.17 by compiling
everything with -fPIC
2015-05-23 10:43:32 +00:00
ajacoutot
37b0f26f0d x11/gtk+2,-guic -> x11/gtk+3,-guic && bump 2015-03-27 08:11:24 +00:00
bentley
107ccb8d24 Update to tiled-0.9.1.
ok ajacoutot@
2014-04-28 09:48:54 +00:00
bentley
8ef7531e4c Use nojunk with tiled, because junking gnustep-gui causes the build to fail.
ok naddy@
2013-07-19 03:31:14 +00:00
bentley
83203a432b Import tiled-0.9.0.
Tiled is a general purpose tile map editor. It's built to be easy to
use, yet flexible enough to work with varying game engines, whether your
game is an RPG, platformer or Breakout clone. Tiled is free software and
written in C++, using the Qt application framework. The main features in
a nutshell:

 -  General purpose tile map editor with XML-based map format
 -  Supports orthogonal and isometric maps
 -  Custom objects can be placed with pixel precision
 -  Full undo/redo and copy/paste support
 -  Add custom properties to tiles, layers, objects or the map
 -  Automatically reloads tilesets when changed externally
 -  Resize or offset your tile map later as needed
 -  Efficient tile editing tools like stamp and fill brushes
 -  Supports input/output plugins to open and save files in custom formats

ok landry@
2013-07-08 22:10:57 +00:00