upstream added cmake support, which vastly simplifies the build..
New puzzle: 'Mosaic'.
This is similar in concept to Minesweeper, in that each clue tells you
the number of things (in this case, just 'black squares') in the
surrounding 3x3 grid section.
But unlike Minesweeper, there's no separation between squares that can
contain clues, and squares that can contain the things you're looking
for - a clue square may or may not itself be coloured black, and if
so, its clue counts itself.
So there's also no hidden information: the clues can all be shown up
front, and the difficulty arises from the game generator choosing
which squares to provide clues for at all.
- Adds two new puzzles, unruly and undead
- Add a convenience dist target to fetch a tarball from gitweb and
repackage it, with Makefile.gtk and icons properly generated from the
source. Selfhost the resulting distfiles.
Don't redirect errors to /dev/null and don't return true(1)
unconditionally. Instead, don't check for the existence of index.theme.
This will allow us to catch errors that may be happening because of a
missing dependency in the chain.
Some hidden issues may appear, in which case please contact me.
discussed with and ok blind jasper@
WWW: http://www.chiark.greenend.org.uk/~sgtatham/puzzles/
This is is a collection of 34 well-known puzzle games, all built around a
common portable framework by Simon Tatham. They're perfect to slack
during a compilation. Local improvements :
- add 'online help' menu item opening help in web browser through xdg-open
- install icons and generate .desktop files for nice desktop integration
ok sthen@