Commit Graph

6 Commits

Author SHA1 Message Date
naddy
2276d3b230 remove WWW lines 2003-12-15 21:42:08 +00:00
pvalchev
623e0e4c74 Update to xpilot-4.5.4 2002-08-19 17:23:34 +00:00
pvalchev
84b9f0a3cf xpilot-4.5.2; buffer overflow fixes for the server vulnerability,
some new features (see ChangeLog)
2002-04-20 01:01:46 +00:00
pvalchev
48cfe14c74 Update to xpilot-4.4.1
Changes:
- When tuning text options at run time like the password the server
would crash.  This has now been fixed.
- Clients now support the firewall patch.
For this the client has two new options: -clientPortStart and -clientPortEnd.
- A new server option -passwordFileName gives the path to a file which
only contains a definition for the server password.  The advantage
of this is that you can set the file permissions so that others
cannot read its contents.
- Fix -blockFrictionVisible (didn't work)
- Ben Armstrong fixed a bug where ball ownership for all connected balls
would be reset whenever a player would leave.
2001-07-04 17:56:44 +00:00
reinhard
9bd1a1dddb o) change maintainer's email address
o) move COMMENT into Makefile
o) bump NEED_VERSION
2001-03-24 12:51:47 +00:00
reinhard
20d7a708b3 XPilot is a multi-player 2D space game for Unix workstations with X11.
Players move along in an artificial world and shoot each other using
various kinds of weapons, bullets, mines and bombs, rockets (smarts,
torpedos and nuclear), lasers; defend using cloaking devices, sensors,
transporters, autopilot etc.
 
XPilot's highlights include:
* True client/server based game; optimal speed for every player.
* Meta server with up to date information about servers hosting games
around the world.
* 'Real physics'; particles of explosions and sparks from your engines
all affect you if you're hit by them. This makes it possible to kill
someone by blowing them into a wall with engine thrust or shock waves
from explosions.
* Specialized editors for editing ship-shapes and maps.
* Adjustable gravity; adjustable by putting special attractors or
deflectors in the world, or by adjusting the global gravity in various
ways.
 
Some features are borrowed from classics like the Atari coin-ups
Asteriods and Gravitar, and the home-computer games Thrust (Commdore 64)
and Gravity Force (Commodore Amiga).
The main idea of the game is scoring points and having lots of fun.

Maintainer: Peter Valchev <pvalchev@toxiclinux.org>
2001-02-10 18:56:16 +00:00