Batrachians is a clone of the 1982 Frog Bog video game by Mattel
Electronics.
You control a red frog and your goal is to eat more flies and score more
points than the computer's frog, which is gray. A game lasts three
minutes, during which day becomes night.
under the GPL, effectively creating a free stand-alone game. You do not
need Quake III Arena to play this game.
Not connected to builds yet. Discussed with jasper@, robert@ and
sthen@.
vitetris is a terminal-based Tetris clone by Victor Nilsson. Gameplay is
much like the early Tetris games by Nintendo. Features include:
-Configurable keys
-Highscore table
-Two-player mode with garbage
-Network play
from MAINTAINER Ryan Freeman with several tweaks
input from sthen@ who kicked my ass at network game
ok sthen@
and other old gtk1 stuff alive.
nobody even tried to convince me to keep this;
bomberclone or xbomber may be a good alternative though.
"go ahead" ajacoutot@ laurent@
The Mana World (TMW) is a serious effort to create an innovative free
and open source MMORPG. TMW uses 2D graphics and aims to create a large
and diverse interactive world.
Beware, this will increase your slackiness...
port reworked from scratch from an original submission by
Jonathan Armani <dbd@asystant.net>, MAINTAINER
community. It is based on the source code of Marathon 2: Durandal, a
game created by Bungie Software in 1995. Since Bungie released the
source code, Aleph One has matured to include a variety of new features
and improvements.
ok merdely
to provide a computer game rendition of table tennis that allows the
use of various strategies available in the real game.
Adapted from the FreeBSD port.
Input from okan, martynas, landry, ajacoutot
Tested by many
ok landry@ ajacoutot@
of two.
- drop the snd_solaris module, it's brojen and seemingly unmaintained
by upstream. if the default oss output doesn't work, sdl should
work ok.
- regenerated PLIST brings in @bin marker
ok, reminder jdixon@, claudio@ (MAINTAINER)
Rework the way we deal with #define NAN, discussed with upstream.
patch-src_tool_math_tools_h and patch-src_network_network_cpp are already
integrated upstream, and a bug has been reported to integrate
patch-src_map_tileitem_cpp.
ok ajacoutot@
- do not mention a mail being sent when hiscore is broken, this feature is
disabled.
- when a player dies, reset eater position. Also pick startup position closer
to the MSDOS version of the game.
- use {s,}random instead of {s,}rand.
ok deanna@ for my yearly ports commit.
gtk-update-icon-cache is part of gtk+2: adding gtk+2 to run_depends just
to update the icon cache (which only gtk apps can use) is overkill to
say the least!
As from now, each time icons are installed under %D/share/icons, we try
to execute gtk-update-icon-cache and if it is not there, we just ignore
the error.
What it means is that if you have gtk+2 installed, then it'll run fine
and your apps will be able to use the cache. Otherwise, it will silently
fails which is fine since it means none of your apps would have been
able to take advantage of the cache anyway.
discussed with jasper@
PokerTH is a free implementation of "Texas hold'em" card game.
You can play the popular "Texas Hold'em" poker variant against up to six
computer-opponents or play network games with people all over the world.
from Mikko Tolmunen <oskari at sefirosu dot org> with some tweaks
Thanks!
Tilt the floor to roll a ball through an obstacle course before time
runs out. Neverball is part puzzle game, part action game, and entirely
a test of skill.
Also found here is Neverputt, a hot-seat multiplayer miniature golf game
using the physics and graphics of Neverball.
feedback & ok ajacoutot@
GLSFcave is a port of SunFlat's SFcave for UNIX/OpenGL.
SFcave is a game where the player controls a ribbon and avoid hitting
walls.
You have only one control: when you hold the mouse button, the ribbon
goes up. Otherwise the ribbon goes down.
feedback & ok ajacoutot@