6 Commits

Author SHA1 Message Date
thfr
3ceda8ea2f Start building gdx-controllers-lwjgl3, too. \nThis allows running a game called Space Haven, likely also more lwjgl3-based games. 2023-01-01 14:58:11 +00:00
sthen
4cb01f22c6 libgdx: use 64.so version suffix if {PROPERTIES:Mlp64}
fixes packaging (problem introduced by my recent commit and found by
phessler@) but also fixes long-standing missing 64 from suffix on !i386/amd64
2022-04-04 13:10:22 +00:00
sthen
a6217901a3 libgdx: fix produced filenames broken in previous commit; found by naddy@ 2022-04-01 20:11:47 +00:00
sthen
d06e05b3a5 adjust M_ARCH (used in SUBST_VARS) so that it doesn't pick up some files
incorrectly
2022-03-31 11:18:26 +00:00
sthen
e8a8106b52 libgdx: fix PLISTs; Base64Coder should not use ${M_ARCH} 2022-03-13 12:19:17 +00:00
thfr
1d2e98751f branch libgdx out into parallel versions, at this point 1.9.9 and 1.9.11.
This is due to a lack of backwards compatibility; all these and others
are full versions.
Separate versions can be installed at the same time; there are no file
conflicts. 1.9.9 will allow running Urtuk the Desolation.
At this point, remove the scripts libgdx-{setup,run} as they don't fit
in this layout anymore.
Discussed the gritty details of this with sthen, jca, espie...
2022-03-12 16:12:54 +00:00