OK abieber@
Changes in the port:
- taking MAINTAINER, agreed with bmercer@ who provided the initial port
- added a q2ded rc script in a similar fashion as the games/ioquake3
port does
- the existing /usr/local/share/yquake2/q2ded binary from previous
port did not work as it was searching for games.so from a relative
path. I found a way to make both quake2 and q2ded work with an
upstream supported MAKE variable to provide the system wide quake
data directory. Thanks to this change we can drop the wrapper script
and use the binaries directly.
- adding a new _yquake2 user/group plus /var/yquake2 for the dedicated server
binary
- updated the port to version 5.34
Additional notes:
- make port-lib-depends-check complains on:
Extra: openal.2 pthread.22
ktrace tells me that the check is wrong. Openal and pthreads are both
used.
- upstream said in their changelog that they are changing their
platform policy 'Switch from an arch whitelist to an "all archs are
supported" approach.'. I saw in our tree a change by landry@
specifically limiting the supported platform to the upstream
supported versions
(http://cvsweb.openbsd.org/cgi-bin/cvsweb/ports/games/yquake2/Makefile?rev=1.2&content-type=text/x-cvsweb-markup).
I am not removing this restriction until I get some feedback from
people able to test other platforms than currently
listed in ONLY_FOR_ARCHS.
Upstream changelog:
Quake II 5.33 to 5.34:
- Add support for stereo 3D (by Valery Guskov)
- Make gibt solid so they move with conveyor belts.
- Disable gl_ext_multitexturing by default.
- Switch from an arch whitelist to an "all archs are supported"
approach.
- Add a new README.
Quake II 5.32 to 5.33:
- Add OGG volume slider in settings menu
- Fixed some bugs in volume settings
- Replaced HUD scale option in video menu with generic UI scale
- General UI upscaling improvements
- Better support for keyboards with AZERTY layout
- Set default map for proper startup (users can't connect without one
specified).
- Use libogg from ports (fixes bulk).
- Update readme to give more info on pk3 locations.
OK awolk@, ajacoutot@ and a "look good" from espie@
From Solene Rapenne, maybe with bits from my old attempt, input from
Rafael Sadowski.
ok sthen@
cat pkg/DESCR:
Have you ever thought that Tetris is evil because it never sends you
that straight "I" brick you need to clear four rows? Well, Tetris(R)
probably is not so malevolent, but Bastet certainly is. >:-> Bastet
stands for "bastard tetris", and is a simple ncurses-based Tetris(R)
clone for Linux. Instead of choosing the next block randomly, this
fiendish program uses a special algorithm to give you the worst
possible brick. Playing Bastet can be a very frustrating experience!
Bonus points for presenting it to your friends as "just another Tetris
clone"
Guide your gold car through a mine, switching rails with a single button.
You can only go down, but thanks to an optic illusion in the levels, you can
always reach every point. Play this game alone or invite some friends and
play against each other. The game supports up to 6 people on one keyboard.
Everyone can enjoy this family friendly game, regardless of age or
experience.
ok landry@
superseded by KDE4+ apps or simply too much outdated.
We stop providing fully-featured KDE3 desktop as of now, but still
provide some applications (and games!) that were not ported to KDE4+.
Prodded by bulk builders who suffer from kde3 vs. kde4 dpb tags.
Input from (to name a few) czarkoff@, espie@ and Marcus Lude.
P.S.: BTW, if you want to have KDE5 thingies in, please, test devel/kf5
in openbsd-wip directory - at least, that it builds fine.