Commit Graph

11 Commits

Author SHA1 Message Date
ajacoutot
f7c2fcd2f7 - fix WANTLIB
- some cleaning: ident, regen patches, remove .orig file on post-extract so
update-patches works
2007-12-05 13:46:56 +00:00
simon
4483ec0807 remove surrounding quotes from COMMENT/BROKEN/PERMIT_* 2007-09-15 18:01:00 +00:00
naddy
954d6a922c fix audio; from jakemsr@ 2007-08-14 15:50:04 +00:00
espie
db76ffc1df WANTLIB markers 2004-11-28 22:41:14 +00:00
lebel
6389fbedd4 drop maintainership on this one 2003-04-11 17:07:38 +00:00
fgsch
f22c92f425 more NEED_VERSION removal. 2002-12-29 15:10:07 +00:00
lebel
cceba13846 MASTER_SITE_SUBDIR -> ${SITE:=subdir/} 2002-05-13 13:28:07 +00:00
pvalchev
49e70157ec Repair sdl-image and sdl-mixer lib depends after recent updates containing
shlib changes.
2001-12-28 22:40:09 +00:00
pvalchev
79727d327b change SDL dependency entries to simply match latest in-tree version, any flavor 2001-12-28 22:11:58 +00:00
pvalchev
5e5e804143 Bump SDL library minor in dependency after an update. 2001-07-25 08:07:45 +00:00
lebel
1fe4bc5fbf initial import of sdlroids-1.3.4:
--
SDLRoids is essentially an Asteroids clone, but with a few extra
features, and some nice game physics. It is based of xhyperoid,
which is a UNIX port of the 16-bit Windows game Hyperoid. Major
changes from xhyperoid are that it's using SDL for sound and graphics,
has a couple of extra powerups and and that the shield behaves
differently.

The game can either run in windowed mode or in fullscreen mode. You
can (usually) switch between them during play by pressing Alt-Enter.

The play area (apart from the score/lives/etc. display) is square
and centred, just like in the the original Hyperoid did. This might
not might not change, bug for now that is how it works.

WWW: http://david.hedbor.org/projects/sdlroids/
2001-07-18 15:25:07 +00:00