share/config.kcfg/ to share/config.kcfg.kde3/. Tested on i386, including
run-time tests (not for all apps, though).
After this commit, there are only two conflicting files in kdelibs 3.x and
4.x packages left - to be solved soon.
spurring from espie@
pho (pronounced like the first syllable in "photo") is a lightweight
program for viewing large numbers of images quickly, rotating or
deleting some, and making notes about what to do with each image -- for
instance, for going through hundreds of images after uploading them from
a digital camera.
req. by and ok miod@
Please note that we still cannot install kdelibs-3.x and 4.x, so you cannot
actually install libkdcraw and libkipi from KDE 3 and 4 side-by-side. Yet.
Tested in a bulk by landry@
cleanup by yours truly. Feedback from and ok sthen@ and landry@.
pqiv is an image viewer that supports recursive directory traversal,
slideshows and external filters.
bugs (as pointed out by jca), but this is a better base from which to update.
Rolls in previous security fixes we had as patches.
Merge PFRAG.shared while there.
export can still be done using the pixbuf exporter; req. by deraadt@
The whole cairo exporter is not disabled since the other exporters (SVG,
PDF) work fine.
While here, clean up the port a bit.
scons: *** [src/libxml2_loader.os] Implicit dependency `/usr/local/include/ansidecl.h' not found, needed by target `src/libxml2_loader.os'.
scons: building terminated because of errors.
SimGear intends to provide a common, standardized set of building block
(libraries) which can be used by a variety of software projects
including 3d realtime simulations, visualization software, and games.
The OpenSceneGraph is an open source high performance 3D graphics
toolkit, used by application developers in fields such as visual
simulation, games, virtual reality, scientific visualization and
modelling. Written entirely in Standard C++ and OpenGL it runs on all
Windows platforms, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD
operating systems. The OpenSceneGraph is now well established as the
world leading scene graph technology, used widely in the vis-sim, space,
scientific, oil-gas, games and virtual reality industries.