41 Commits

Author SHA1 Message Date
sthen
6781029335 bump REVISION for ports using rust, so that pkg_add -u for i386 users
updates to packages without -znotext (i.e. with text relocations disabled)
makes sense to phessler, semarie, tb
2022-10-28 10:00:45 +00:00
op
83bb422c3f update games/0ad to alpha 26
Changelog:
https://play0ad.com/new-release-0-a-d-alpha-26-zhuangzi/

Top new features:
 - A new civilization: The Han
 - New campaign maps: Tarim basin and Yangtze.
 - Now units have acceleration.
 - Twenty-six new music tracks.
 - New and updated art.

tested also by Florian Viehweger, thanks!

ok kirby@
2022-10-09 07:43:08 +00:00
sthen
eed574102a Fix ports for newer py3-setuptools; mostly just PLIST regens after some
files were dropped (mostly entry_points.txt) or .egg-info files changed
to directories. Small patches were needed where some other build systems
were calling Python tools to install due to changes in setuptools.
Messy patching needed for games/0ad which bundles a spidermonkey tar of
a specific version and patches it using files in its own distribution.

Been through a bulk on i386, plus I tested a few things separately on
amd64 where fallout from the recent qscintilla update has broken some ports
on !LP64 which was blocking them on i386.
2022-08-18 02:24:48 +00:00
naddy
9433d2a35f drop RCS Ids 2022-03-11 19:04:03 +00:00
op
f0f779f50d update games/0ad to 0.0.25b
thanks solene@ for help noticing the py2->py3 switch.  OK brynet@ sthen@
2021-11-22 16:00:30 +00:00
rsadowski
7445d58182 Regen, update WANTLIB and PLIST after boost update 2021-06-22 04:34:08 +00:00
bentley
4df00c00aa Drop maintainership. 2021-06-14 10:19:46 +00:00
sthen
350cf40556 remove ports libexecinfo, we now have a libunwind-based libexecinfo in base 2021-06-09 19:50:06 +00:00
naddy
afcc689c59 remove carriage returns ('\r') from patch files and set FIX_CRLF_FILES 2021-02-26 18:20:31 +00:00
sthen
3cbe1c2f30 Reverse the polarity of MODPY_VERSION; default is now 3.x,
if a port needs 2.x then set MODPY_VERSION=${MODPY_DEFAULT_VERSION_2}.

This commit doesn't change any versions currently used; it may be that
some ports have MODPY_DEFAULT_VERSION_2 but don't require it, those
should be cleaned up in the course of updating ports where possible.

Python module ports providing py3-* packages should still use
FLAVOR=python3 so that we don't have a mixture of dependencies some
using ${MODPY_FLAVOR} and others not.
2021-02-23 19:39:08 +00:00
jsg
0b771d2a5b remove explicit -march=i586
-march=i586 is now the default for clang in base on i386

ok sthen@
2020-08-07 09:21:01 +00:00
sthen
8d7492377d replace simple PERMIT_PACKAGE_CDROM=Yes with PERMIT_PACKAGE=Yes 2019-07-12 21:07:45 +00:00
bket
b5ab658f28 Bump REVISION due to pkgpath change in net/miniupnp/miniupnpc. 2019-03-11 04:11:57 +00:00
bentley
3ef91fd04d Update to 0ad-0.0.23b. 2018-12-25 00:32:55 +00:00
sthen
49b00025fd bump REVISION for ports with a LIB_ or RUN_DEPENDS on devel/boost,
it has been split into subpackages
2018-12-13 19:53:23 +00:00
ajacoutot
91f6e857c7 Unbreak with new icu. 2018-12-09 21:01:03 +00:00
espie
150a0f36fa first tag: update-desktop-database 2018-06-27 21:03:34 +00:00
naddy
11e3dd67b3 switch COMPILER from the old, confusing shortcuts to the more explicit format 2017-11-16 23:20:37 +00:00
ajacoutot
2d3ee69a53 Remove old comment about spidermonkey, it does not use it anymore; no idea
if the COMPILER line should stay though...
2017-10-29 10:10:23 +00:00
bentley
04e61791c2 Update to 0ad-0.0.22.
Release notes:
https://play0ad.com/new-release-0-a-d-alpha-22-venustas/

ok danj@ kirby@
2017-09-08 22:03:55 +00:00
sthen
1dd1aed429 bump; textproc/icu4c now uses multi-packages for -wwwdata 2017-08-24 09:45:23 +00:00
sthen
5e964ab0df bump LIBCXX/LIBECXX/COMPILER_LIBCXX ports. 2017-07-26 22:45:14 +00:00
espie
8ac47fd9c6 use COMPILER_LIBCXX where applicable 2017-07-16 19:18:47 +00:00
espie
cc5bc426ed switch everything to new COMPILER idiom, even stuff that won't build with clang
yet, but at least that part is done.
2017-05-31 08:08:15 +00:00
espie
aee5e2599d WANT_CXX 2017-05-24 01:27:40 +00:00
pascal
37aa21e801 Update to 0ad 0.0.21
ok bentley@
2016-11-17 11:16:43 +00:00
naddy
5ca807c6ff replace libiconv module 2016-09-12 22:20:36 +00:00
bentley
b243dfd196 -Wl,-z,wxneeded patch no longer necessary. 2016-08-26 05:18:58 +00:00
bentley
7a59209a73 Mark 0ad wxneeded by passing linker flags.
Set USE_WXNEEDED also; it doesn't seem to help, but it serves as
documentation.
2016-08-20 00:18:41 +00:00
bentley
03f2768e38 Update to 0ad-0.0.20.
Reminded by martijn@ and pascal@
2016-05-05 02:29:34 +00:00
ajacoutot
05039e94de Use consistent email address for the MAINTAINER line.
ok bentley@ (maintainer)
2016-01-11 09:35:44 +00:00
pascal
fba02450a5 Update to 0.0.19.
ok bentley@ (maintainer)
2015-12-03 22:03:18 +00:00
pascal
f72ae6d77f Update to latest version 0.0.18. Switch to internal spidermonkey as updating
devel/spidermonkey would cause issues with other ports, and we don't want yet
another version of it in the tree for just one port.

feedback on spidermonkey landry@, ok bentley "I am a filthy slacker" @
2015-09-21 11:27:08 +00:00
pascal
f0585aa4cf gcc4 bumps, reminded by aja@ 2015-05-28 10:17:22 +00:00
sthen
1130911c35 fix 0ad/base following CXXFLAGS change; -march=i586 was added to CFLAGS but
also needs adding to CXXFLAGS (port uses 64-bit atomic ops).
2015-05-16 10:49:50 +00:00
ajacoutot
8bee3c9b83 Revert, I am stupid -- c++ *is* needed for gnome-shell. 2015-04-06 09:34:48 +00:00
ajacoutot
4c5a8d73fb Reword a bit; gnome-shell does not need c++. 2015-04-06 09:19:07 +00:00
ajacoutot
2696351328 Keep in sync. 2015-04-06 08:48:54 +00:00
bentley
fc9fb59ea4 Update to 0ad-0.0.17.
tweak from kirby@, ok bcallah@
2014-10-19 07:46:45 +00:00
bentley
595de5f711 Not broken on i386. 2014-07-21 01:34:17 +00:00
bentley
299be160be Import 0ad-0.0.16.
0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare. In short, it is a
historically-based war/economy game that allows players to relive or
rewrite the history of Western civilizations, focusing on the years
between 500 B.C. and 500 A.D. The project is highly ambitious, involving
state-of-the-art 3D graphics, detailed artwork, sound, and a flexible
and powerful custom-built game engine.

ok pascal@
2014-07-21 01:24:06 +00:00