5 Commits

Author SHA1 Message Date
thfr
22ca122e9a update to vkquake 1.05.2 2021-01-23 17:57:03 +00:00
thfr
1f2536fc55 update to vkQuake 1.05.1
Release Notes: https://github.com/Novum/vkQuake/releases
2020-12-17 07:58:02 +00:00
thfr
ded7b4f07e replace removed VK_DYNAMIC_STATE_RANGE_SIZE
commit a869a22d9b51c68e57646fa20e4c40fc6db36760 on GitHub
noticed by naddy@
2020-07-08 21:40:43 +00:00
jsg
b8f15bf0b9 update to vkQuake 1.04.1
ok thfr@
2020-01-28 06:19:36 +00:00
thfr
ad01666889 import games/vkquake; DO_USERDIRS tweak and ok jsg@
DESCR:
vkQuake is a Quake 1 port using Vulkan instead of OpenGL for
rendering. It is based on the popular QuakeSpasm port and runs all
mods compatible with it like Arcane Dimensions or In The Shadows.

Compared to QuakeSpasm vkQuake also features a software Quake like
underwater effect, has better color precision, generates mipmap for
water surfaces at runtime and has native support for anti-aliasing
and AF.

vkQuake also serves as a Vulkan demo application that shows basic
usage of the API. For example it demonstrates render passes & sub
passes, pipeline barriers & synchronization, compute shaders, push
& specialization constants, CPU/GPU parallelism and memory pooling.
2019-06-23 19:00:14 +00:00