BROKEN-powerpc =out of memory when compiling fifePYTHON_wrap.cxx
BROKEN-sparc64 =out of memory when compiling fifePYTHON_wrap.cxx
BROKEN-i386 = out of memory when compiling fifePYTHON_wrap.cxx (not every time but most)
With this the dependency to py-numpy is not required anymore.
OK sthen@
A similar diff to update to 3.3 was sent by Timo Myyra in 2018.
That diff was OK solene@.
Changelog:
21.03.05
Emergency update to FAudio 21.03.05
21.03
New Features:
* Added a .editorconfig, in the hopes that VS/JetBrains will have an easier time matching code style
* Update to FNA3D 21.03
* Update to FAudio 21.03
Fixes:
* Use Unicode.GetString for FACTRendererDetails, works around a BRUTE issue
* XACT data is now loaded to native memory rather than managed, avoids some annoying GC behavior
21.02
New Features:
* Update to FNA3D 21.02
* By default, support for the FNA3D Vulkan pipeline cache is limited to desktop only
* Update to FAudio 21.02
Fixes:
* Visual Studio fixes for AnyCPU and app.config
* Fix for possible graphics spec violations in the VideoPlayer
* Sampler state is now updated when calling SetRenderTargets
* GraphicsDeviceManager device callbacks now pass the GDM as sender, not the GraphicsDevice
Java 11 by default, and remove lwjgl 2 runtime dependency.
Also add a pkg-readme to tell players how to install java 1.8 and lwjgl 2
so they can play older (and especially modded) versions.
OK maintainer
this allows for playing Minecraft 1.13 and later versions, including the most
recent snapshots.
from MAINTAINER
extensive testing by myself, kmos@, pamela@
Moonlight (formerly Limelight) is an open source implementation of
NVIDIA's GameStream protocol. With Moonlight, You can stream your
collection of PC games from your GameStream-compatible PC to any
supported device and play them remotely.
ok rsadowski@
port done by Muhammad Kaisar Arkhan <hi at yukiisbo.red> who
is also the maintainer
ok brynet@
libGDX is a cross-platform Java game development framework based on OpenGL (ES)
that works on Windows, Linux, Mac OS X, Android, your WebGL enabled browser and
iOS.
This port serves as an OpenBSD-compatible backend. It ships with libgdx-setup
and libgdx-run to launch libgdx games.
needs the EPOCH hammer because the old beta numbering didn't parse correctly
new version uses cmake... no sound yet until eric@ commits his fix to
pulseaudio (which is currently #@!#@!@ broken)
zap WITH_GTK2 since it's only a loading screen and this makes for a shitload
of libraries for about nothing.
Audio/video synch is not perfect, but it's a good basis for further work
anyway
if a port needs 2.x then set MODPY_VERSION=${MODPY_DEFAULT_VERSION_2}.
This commit doesn't change any versions currently used; it may be that
some ports have MODPY_DEFAULT_VERSION_2 but don't require it, those
should be cleaned up in the course of updating ports where possible.
Python module ports providing py3-* packages should still use
FLAVOR=python3 so that we don't have a mixture of dependencies some
using ${MODPY_FLAVOR} and others not.
following MODPY_BIN_SUFFIX switch the "cython" command is renamed
to cython-2 for the py2 version - the py3 build of cython is happy to
work with code from a py2 port.