7 Commits

Author SHA1 Message Date
zhuk
ed298848a3 Zap more lines from qmake-based ports by moving them from
the "MODULES=x11/qtX + CONFIGURE_STYLE=qmake" logic to
the "MODULES=devel/qmake x11/qtX" logic.

Discussed with espie@ a few weeks ago.
2016-03-26 20:37:34 +00:00
naddy
42bc647e80 remove SHARED_ONLY from ports that only use modules that neither set nor
read this variable
2016-03-18 23:12:15 +00:00
zhuk
b669f96c67 Convert to MODQMAKE, +2 Makefile lines due to need to keep SUBST_CMD call. 2016-03-07 11:57:55 +00:00
espie
e4fa65e765 PERMIT_* / REGRESS -> TEST sweep 2013-03-11 11:10:51 +00:00
brad
ff79dc1bd7 Update opencsg to 1.3.2.
From Amit Kulkarni.

ok sthen@
2013-03-08 01:34:19 +00:00
espie
d6e7b9cbe6 normalize pkgpath 2011-09-16 10:02:36 +00:00
matthew
2262322e6f Add OpenCSG 1.3.1.
ok landry@

OpenCSG is a library that does image-based CSG rendering using OpenGL.
OpenCSG is written in C++ and supports most modern graphics hardware.

CSG is short for Constructive Solid Geometry and denotes an approach
to model complex 3D-shapes using simpler ones. I.e., two shapes can be
combined by taking the union of them, by intersecting them, or by
subtracting one shape of the other. The most basic shapes, which are
not result of such a CSG operation, are called primitives. Primitives
must be solid, i.e., they must have a clearly defined interior and
exterior. By construction, a CSG shape is also solid then.

Image-based CSG rendering (also z-buffer CSG rendering) is a term that
denotes algorithms for rendering CSG shapes without an explicit
calculation of the geometric boundary of a CSG shape. Such algorithms
use frame-buffer settings of the graphics hardware, e.g., the depth
and stencil buffer, to compose CSG shapes. OpenCSG implements a
variety of those algorithms, namely the Goldfeather algorithm and the
SCS algorithm, both of them in several variants.
2011-04-29 18:00:03 +00:00