* share/apps => share/apps.kde3
* share/doc/HTML => share/doc/HTML.kde3
This is a part of KDE3/4 deconflicting work.
Build tested in a bulk by landry@, also sat over a week on ports@.
Run-time tested with some KDE3 apps, including KMail, taxipilot, yakuake...
"do it" landry@
XGalaga is a clone of the classic game Galaga for the X Window system.
It is a Space Invaders-like game with additional features to produce a
more interesting game.
ok naddy@
Empire is a war game played between you and the computer. The world
on which the game takes place is a square rectangle containing cities,
land, and water. Cities are used to build armies, planes, and ships
which can move across the world destroying enemy pieces, exploring, and
capturing more cities. The objective of the game is to destroy all the
enemy pieces, and capture all the cities. The computer plays by the same
rules you do.
This game was ancestral to all later expand/explore/exploit/exterminate
games, including Civilization and Master of Orion.
ok benoit@ juanfra@
which causes mandoc(1) to report errors. However, in these particular
cases, the errors have no harmful consequences, formatting is correct,
and the undefined macro can safely be skipped, so drop USE_GROFF.
While here, update-plist and bump.
OK naddy@ benoit@ (amide MAINTAINER)
and bcallah, ok kirby
Little shoot'em up arcade game for one or two players. It aims to be an
'old school' arcade game with low resolution graphics, top-down scroll
action, energy based gameplay and different weapons with several levels
of power.
Wizznic is a brick-matching puzzle-game, an improved version of Puzznic.
The challenge is to clear each level of bricks by moving the bricks next
to each other, this sounds a lot easier than it is. The bricks are
heavy, so you can only push them, not lift them up.
ok landry@
Speed Dreams is a fork of the famous open racing car simulator
Torcs, aiming to implement exciting new features, cars, tracks and
AI opponents to make a more enjoyable game for the player, as well
as constantly improving visual and physics realism.
tweaks by sthen@ and zhuk@, ok sthen@
patch to disable SDL sound for now; it fails during init, "error: modified
chunk-pointer". this happens with the previous version of gargoyle too,
suspect this got broken in an update of one of the SDL ports at some
point as it used to work..