Players move along in an artificial world and shoot each other using
various kinds of weapons, bullets, mines and bombs, rockets (smarts,
torpedos and nuclear), lasers; defend using cloaking devices, sensors,
transporters, autopilot etc.
XPilot's highlights include:
* True client/server based game; optimal speed for every player.
* Meta server with up to date information about servers hosting games
around the world.
* 'Real physics'; particles of explosions and sparks from your engines
all affect you if you're hit by them. This makes it possible to kill
someone by blowing them into a wall with engine thrust or shock waves
from explosions.
* Specialized editors for editing ship-shapes and maps.
* Adjustable gravity; adjustable by putting special attractors or
deflectors in the world, or by adjusting the global gravity in various
ways.
Some features are borrowed from classics like the Atari coin-ups
Asteriods and Gravitar, and the home-computer games Thrust (Commdore 64)
and Gravity Force (Commodore Amiga).
The main idea of the game is scoring points and having lots of fun.
Maintainer: Peter Valchev <pvalchev@toxiclinux.org>
The cleaner fix would be to create the package to stdout under SUDO
and redirect it, but that junk (pkg_create) is actively fighting that.
God, I've got to rewrite it and retire that crap.
and numerical analysis, very similar to Matlab.
Yorick's array syntax, interpreted programs are compact,
nearly free of explicit loops, and can run at speeds up to
20% of optimized compiled speed.
It can do interactive graphics via the X Window System,
including x-y plots, quadrilateral meshes and cell arrays.
Includes tools to assist making animated and simple 3d
graphs.
Supports output directly to your screen, in PostScript and
binary CGM format.
Maintainer: Peter Valchev <pvalchev@toxiclinux.org>