MakeHuman is an open-source, open graphics library, stand-alone,
multi-platform, software program, which is completely written in C++
language. Its purpose is to provide a versatile, professional and
extremely specialized application for parametrical modeling of
three-dimensional humanoid characters.
ok jasper@
MHGUI is the GUI widget library used in the C++ version of MakeHuman.
The main idea is to have a small and easy toolkit with a set of special
widgets. Some of this widgets are very special and not available in
other toolkits.
ok jasper@
Animorph is a morphing engine responsible for calculating and then
executing all the real time changes to the MakeHuman basemesh, as
required by the user's morph target selections and those target's value
settings. Naturally, it also loads and saves character body setting
(.bs) files.
ok jasper@
This is a library for OpenGL to load PNG graphics files as an OpenGL
texture as easily as possible. It also has a number of options for
generating the alpha channel and mipmaps.
help and ok steven@
and brad@.
This contains security fixes from the imlib2 cvs repository for CVE-2006-4806,
CVE-2006-4807, CVE-2006-4808 and CVE-2006-4809.
ok brad@, steven@
Aqsis is a high quality, photorealistic, 3D rendering solution. It
complies with the RenderMan interface standard defined by Pixar.
Aqsis comprises a command line rendering tool, a tool for compiling
shaders in the RSL language, a tool for preparing textures for optimal
use, and various developer libraries to enable integration with third
party tools.
ok steven@
Libpng versions 1.0.6 through 1.2.12 can crash while decoding
the sPLT chunk. This is due to an incorrect calculation of
the buffer size for storing the palette entries.
ok steven@