Commit Graph

13 Commits

Author SHA1 Message Date
pascal
e051391d3c After feedback from kettenis@, we won't be defining -DPIC on PIE archs per
default.  Garbage collect the patches that dealt with these issues, and use
the builtin define __PIC__ to detect if we're PIE/PIC.

ok naddy@
2012-08-20 11:50:59 +00:00
pascal
e1e0321344 PIE preparations: These ports all have classes etc. that collide with the
"PIC" define that will be used by PIE.  No functional change.

ok naddy@
2012-08-11 22:51:13 +00:00
espie
6e2d69ab88 new depends 2010-11-16 11:23:25 +00:00
espie
7498c6cc01 more WANTLIB 2010-11-08 18:14:21 +00:00
ajacoutot
ff07e285bc Remove USE_X11. 2010-10-24 20:58:58 +00:00
fgsch
6097dbaf9c Bump revision after python's default change. 2010-08-30 17:46:56 +00:00
sthen
15da7d3723 Use python.port.mk and MODPY_BIN, fixing build with MODPY_VERSION=2.6.
Bump not needed, this doesn't make it into the package. ok simon@
2009-08-08 08:01:58 +00:00
ajacoutot
002f3b22cf - unbreak with newer scons (breakage spotted by naddy@)
- regen PLIST while here

maintainer timeout
2009-04-04 14:53:38 +00:00
simon
1f85bb6038 MODULES+=devel/scons, no package change 2007-12-09 22:37:30 +00:00
sturm
46d3c0017f use python 2.5, fix WANTLIB 2007-11-02 13:12:53 +00:00
steven
6a7be1c7b1 - move locale files into standard location
- put python version and scons options in variables
- FAKE_ENV does not exist -> MAKE_ENV

ok simon@
2007-10-03 13:21:20 +00:00
simon
0687edb70a don't pickup /usr/local/bin/ctags but use /usr/bin/ctags instead
to avoid a segfault.

noticed by steven@
2007-10-03 12:11:59 +00:00
simon
283a67980c import widelands
Widelands is an economic and military simulation game.  The map is shown
in parallel perspective with 3-dimensional terrain.  Buildings and units
are animated.  The player controls a tribe.  Land is claimed and held by
military presence and then used to build an economy to support military
expansion and confrontation.  The project is a work in progress where
much remains to be done; computer players and multiplayer are in very
early stages of development.  Some features that have already been
implemented are exploration, fog of war, sound effects, background
music, adjustable simulation speed, a few tutorial campaigns,
translations to several languages, and a map editor.

feedback & ok jasper@
2007-10-01 21:37:28 +00:00