Commit Graph

12 Commits

Author SHA1 Message Date
kmos
80b7ca778c https://www.glfw.org/changelog.html
Update to 3.3.8

ok rsadowski
2022-08-23 16:53:25 +00:00
rsadowski
6ecf5561f1 Fix build with CMake 3.23
- Use CFLAGS and CXXFLAGS instead of  CMAKE_CXX_FLAGS and CMAKE_C_FLAGS.
- Use MODCMAKE_LDFLAGS instead of CMAKE_EXE_LINKER_FLAGS
- Fix broken builds with CMake 3.23
2022-05-28 06:19:58 +00:00
kmos
16da0e11ad Update GLFW to 3.3.7
Drop Gregor Best as maintainer per his request

Take maintainer in his place
2022-05-08 22:29:59 +00:00
naddy
af6a79943b drop RCS Ids 2022-03-11 19:22:04 +00:00
kmos
50020ec4f3 Drop hardcoded version number for libXcursor in dlopen
Remove extraneous line in distinfo

Regen patch to be in right place for update-patches

First two pointed out by Brad Smith
2021-05-09 05:28:17 +00:00
kmos
ec6c8db00c Update GLFW 3.3.2 -> 3.3.4
This includes a fix that has kept the X cursor from being hidden properly
(could be seen in versions of Minecraft >= 1.13)

From octeep Thanks!
2021-05-09 04:47:15 +00:00
kmos
b4594f04ac Update glfw from 3.2.1 to 3.3.2
Needed for upcoming lwjgl3 port

ok thfr@
2021-01-29 14:31:30 +00:00
sthen
3318ced016 replace simple PERMIT_PACKAGE_CDROM=Yes with PERMIT_PACKAGE=Yes 2019-07-12 20:46:54 +00:00
espie
2ef0b0847b hack for clang... 2017-05-06 14:10:16 +00:00
sthen
94e8aee89a zap zero-byte files, list from rsadowski 2017-01-27 18:52:26 +00:00
danj
bff79d57e9 Update to glfw-3.2.1
From Gregor Best (maintainer), tweaks by me, ok sthen@
2017-01-14 17:29:45 +00:00
jca
18d542972b Import glfw
from maintainer Gregor Best, ok sthen@

GLFW is an Open Source, multi-platform library for creating windows with
OpenGL contexts and receiving input and events. It is easy to integrate
into existing applications and does not lay claim to the main loop.

GLFW is written in C and has native support for Windows, OS X and many
Unix-like systems using the X Window System, such as Linux and FreeBSD.

Features:
* Gives you a window and OpenGL context with just two function calls
* Support for OpenGL 3.2+ with profiles and flags, OpenGL ES, MSAA, sRGB
  and robustness
* Support for multiple windows, multiple monitors, high-DPI, gamma ramps
  and clipboard
* Support for keyboard, mouse, gamepad, time and window event input, via
  polling or callbacks
* Access to native objects and compile-time options for platform
  specific features
2016-04-26 15:30:50 +00:00