Commit Graph

35 Commits

Author SHA1 Message Date
naddy 9433d2a35f drop RCS Ids 2022-03-11 19:04:03 +00:00
thfr 5758d5cebc unbreak games/ufoai by fixing retired pango syntax
while here, enable for arm64 and riscv64
ok kirby@ (maintainer)
2021-11-26 20:23:26 +00:00
sthen 350cf40556 remove ports libexecinfo, we now have a libunwind-based libexecinfo in base 2021-06-09 19:50:06 +00:00
ajacoutot 5aa34c940b Regen WANTLIB now that gtkglext does not require pangox-compat and make sure
everything builds fine with pango >=1.44 (except for games/ufoai/base for now)
2019-12-29 23:56:58 +00:00
sthen 8d7492377d replace simple PERMIT_PACKAGE_CDROM=Yes with PERMIT_PACKAGE=Yes 2019-07-12 21:07:45 +00:00
naddy ebf751b927 Update gettext to 0.20.1.
Follow the upstream recommendations for packagers and switch to
multi-packages:
devel/gettext       -> devel/gettext,-runtime
devel/gettext-tools -> devel/gettext,-tools
(new)                  devel/gettext,-textstyle
2019-05-20 22:15:00 +00:00
espie 150a0f36fa first tag: update-desktop-database 2018-06-27 21:03:34 +00:00
kirby 68f69c052d switch HOMEPAGE to HTTPS 2018-04-26 08:49:45 +00:00
naddy 11e3dd67b3 switch COMPILER from the old, confusing shortcuts to the more explicit format 2017-11-16 23:20:37 +00:00
sthen 48dbc605b1 add COMPILER_LIBCXX to WANTLIB and bump 2017-07-27 09:55:44 +00:00
kirby ff303eb214 Upstream re-rolled tarball with missing maps.
http://ufoai.org/forum/index.php?topic=8724.msg63142#msg63142
2017-06-17 07:43:27 +00:00
kirby 7f261bae74 add upstream commit IDs 2017-06-15 19:37:04 +00:00
espie cc5bc426ed switch everything to new COMPILER idiom, even stuff that won't build with clang
yet, but at least that part is done.
2017-05-31 08:08:15 +00:00
espie a891be2780 fix configury for clang, fix code for building under more stringent C++11 2017-05-13 17:56:55 +00:00
nigel 650c25abd0 Bump REVISION after gettext removed
Ok kirby@
2016-04-11 18:22:43 +00:00
kirby 72ac807b54 get rid of gettext module 2016-04-10 21:23:16 +00:00
pascal f0585aa4cf gcc4 bumps, reminded by aja@ 2015-05-28 10:17:22 +00:00
kirby b2ed9ce26b update to ufoai-2.5 2014-09-29 18:23:15 +00:00
naddy 84d4d4810c save one complete copy of the data by extracting the zip files directly
into the fake directory; ok kirby@
2013-12-18 18:35:55 +00:00
kirby 389c2318c0 shrink list of arches where ufoai actually builds.
requested by landry@
2013-08-07 07:47:28 +00:00
naddy 10bfdff492 the png headers are now directly under include/ 2013-06-04 18:41:39 +00:00
sthen 7e0f6517b6 zap whitespace at eof, no package changes 2013-05-30 10:51:22 +00:00
rpe 215fd49e71 normalize CATEGORIES to games
ok sthen@
2013-05-16 20:45:30 +00:00
kirby bc0d1c4e19 Update to ufoai 2.4
From now all textures have permissive licenses, so we can ship packages.

Here are just a few of the changes in 2.4:
 - A dozen new maps to battle aliens
 - Rescue soldiers in dropships shot down by aliens and retreat from battles
 - New particle and sound effects for weapons
 - Support for smoke and incendiary effects
 - New skirmish options to save squads and respawn aliens
 - Battlescape render speed dramatically improved

Full changelog: http://ufoai.org/wiki/Changelog/2.4

With input from sthen@ and bentley@. Thanks guys!
Tested by me and bentley@
OK bentley@
2013-05-16 10:10:35 +00:00
espie 9cd014a3ca PERMIT_* / REGRESS->TEST sweep 2013-03-11 11:02:49 +00:00
kirby 3c76b04399 useless without ufoai, which can only be built on shared lib arches.
saves a useless 530MB package on !shared arch.
idea and ok from sthen@
2012-12-14 10:36:35 +00:00
ajacoutot a598203a8d Fix after pangox removal from devel/pango.
ok jasper@
2012-09-21 13:21:44 +00:00
kirby 5d86d5059a Correct link with libexecinfo and polish WANTLIB and LIB_DEPENDS.
Requested and OK'ed by aja@
2012-03-28 20:53:58 +00:00
ajacoutot 2af9fde46d Fix build with glib >= 2.31.20. 2012-03-23 13:28:25 +00:00
stsp 20151d85e8 Package xpm icons referenced from .desktop files.
ok aja, Kirill Bychkov (maintainer)
2011-12-18 11:36:49 +00:00
naddy eed7c62887 Fix build with png-1.5.
All fixes by yours truly.
2011-07-08 20:38:00 +00:00
ajacoutot ad57df71a0 Use the gettext MODULE. 2011-07-06 18:41:41 +00:00
ajacoutot 7877ff965a `cvs add' can help sometimes... 2011-05-30 05:29:09 +00:00
ajacoutot 2cf4a6e54b Resolve conflict with lang/rakudo.
from Kirill Bychkov (maintainer)
2011-05-30 05:28:31 +00:00
ajacoutot 782bc94360 Import ufoai-2.3.1.
"UFO: Alien Invasion" is a squad-based tactical strategy game in the
tradition of the old X-COM PC games, but with a twist. This game
combines military realism with hard science-fiction and the weirdness
of an alien invasion. The carefully constructed turn-based system gives
you pin-point control of your squad while maintaining a sense of pace
and danger.

prodded by oga@
from Antti Harri and Kirill Bychkov (maintainer) with several tweaks from me
ok jasper@
2011-05-27 07:20:11 +00:00