Commit Graph

24 Commits

Author SHA1 Message Date
naddy 9433d2a35f drop RCS Ids 2022-03-11 19:04:03 +00:00
sthen 484cf3de0c replace simple PERMIT_PACKAGE_CDROM=Yes with PERMIT_PACKAGE=Yes 2019-07-12 20:45:45 +00:00
sthen 22de3ff02c set png16 WANTLIB entries back to png following the change in soname
part done by portbump, part by hand (it is easily confused)
2019-05-17 16:45:25 +00:00
jca cb6c99ec67 Drop the CRs that clutter the patches and source files. 2019-01-03 20:42:39 +00:00
jca 16c8a26880 Cope with the wxWidgets3 update
ok ajacoutot@ landry@ giovanni@
2019-01-02 12:44:06 +00:00
sthen 25f0e460f2 Add COMPILER lines to c++ ports which currently use the default. Adjust
some existing COMPILER lines with arch restrictions etc. In the usual
case this is now using "COMPILER = base-clang ports-gcc base-gcc" on
ports with c++ libraries in WANTLIB.

This is basically intended to be a noop on architectures using clang
as the system compiler, but help with other architectures where we
currently have many ports knocked out due to building with an unsuitable
compiler -

- some ports require c++11/newer so the GCC version in base that is used
on these archirtectures is too old.

- some ports have conflicts where an executable is built with one compiler
(e.g. gcc from base) but a library dependency is built with a different
one (e.g. gcc from ports), resulted in mixing incompatible libraries in the
same address space.

devel/gmp is intentionally skipped as it's on the path to building gcc -
the c++ library there is unused in ports (and not built by default upstream)
so intending to disable building gmpcxx in a future commit.
2018-10-24 14:27:57 +00:00
jasper 6f6538cc84 fix mangled patch 2018-04-09 16:43:01 +00:00
jasper aa381eb708 fix build with clang6; from Timo Myyra 2018-04-09 16:34:05 +00:00
kirby a6cbe28276 update to scorched3d-44
tweaks and OK bentley@
2017-11-05 08:51:46 +00:00
sthen 5e964ab0df bump LIBCXX/LIBECXX/COMPILER_LIBCXX ports. 2017-07-26 22:45:14 +00:00
espie 8ac47fd9c6 use COMPILER_LIBCXX where applicable 2017-07-16 19:18:47 +00:00
espie 61eba26563 misses unistd 2017-05-22 14:25:14 +00:00
sthen bcbf44ab87 use LIBCXX 2017-04-10 11:46:18 +00:00
naddy 570aa62a9c Drop remaining MD5/RMD160/SHA1 checksums. 2015-01-18 03:12:39 +00:00
naddy 4b455296ca fix build with newer FreeType 2014-01-09 19:54:46 +00:00
naddy 78f49cd53e the png headers are now directly under include/ 2013-06-04 15:41:17 +00:00
espie 9cd014a3ca PERMIT_* / REGRESS->TEST sweep 2013-03-11 11:02:49 +00:00
espie 999b4db39c normalize pkgpath 2011-09-16 09:48:08 +00:00
naddy eed7c62887 Fix build with png-1.5.
All fixes by yours truly.
2011-07-08 20:38:00 +00:00
jasper b6bb1792fb add missing build depends. spotted by robert@ 2011-06-28 11:55:51 +00:00
jasper aabb148c64 - adjust after openal update (openal-config was removed)
from Antti Harri
ok ratchov@
2011-06-25 18:43:07 +00:00
espie 6e2d69ab88 new depends 2010-11-16 11:23:25 +00:00
jasper 46bfb59e3d - install docs to the location as intended
ok phessler@
2010-10-26 12:54:09 +00:00
phessler f47ff0fdc6 Scorched 3D is a modernization of the classic DOS game Scorched Earth
"The Mother Of All Games" on which it is based. Scorched 3D incorporates
a lively three dimensional landscape that includes animated jets, naval
vessels, water, and even birds, in addition to detailed tanks and
projectiles. Other enhancements include LAN and internet play and music.
Scorched 3D is totally free to play and is available for both Microsoft
Windows and Unix (Linux, FreeBSD, Mac OS X, Solaris etc.) operating
systems.

OK edd@, armani@
2010-10-26 10:34:00 +00:00