Disable the nvidia extension paths. The code in this unmaintained
version of foobillard seems to believe if one nvidia extension is present the rest are. Fixes build breakage after the mesa 11.0.6 update reported by naddy@ ok dcoppa@
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@ -1,4 +1,4 @@
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# $OpenBSD: Makefile,v 1.8 2014/07/11 11:20:32 ajacoutot Exp $
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# $OpenBSD: Makefile,v 1.9 2015/11/24 03:13:26 jsg Exp $
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COMMENT = OpenGL billard game
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@ -20,6 +20,7 @@ LIB_DEPENDS = graphics/png \
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USE_GMAKE = Yes
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CONFIGURE_STYLE = gnu
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CONFIGURE_ARGS = --enable-nvidia=no
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CFLAGS = -DNO_NV_BUMPREF
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.include <bsd.port.mk>
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11
games/foobillard/patches/patch-src_ball_c
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11
games/foobillard/patches/patch-src_ball_c
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@ -0,0 +1,11 @@
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$OpenBSD: patch-src_ball_c,v 1.1 2015/11/24 03:13:26 jsg Exp $
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--- src/ball.c.orig Mon Nov 23 11:49:01 2015
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+++ src/ball.c Mon Nov 23 11:49:30 2015
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@@ -32,6 +32,7 @@
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#include "options.h"
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#include "font.h"
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+#undef GL_VERTEX_PROGRAM_NV
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#ifdef GL_VERTEX_ARRAY
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#define USE_VERTEX_ARRAYS
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