Upgrade to 0.7.0

This commit is contained in:
jsg 2005-01-06 00:29:48 +00:00
parent 00583bcf1a
commit ee31537a16
4 changed files with 22 additions and 38 deletions

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@ -1,8 +1,7 @@
# $OpenBSD: Makefile,v 1.11 2004/11/28 22:41:20 espie Exp $
# $OpenBSD: Makefile,v 1.12 2005/01/06 00:29:48 jsg Exp $
COMMENT= "play games built around LucasArts' SCUMM"
DISTNAME= scummvm-0.6.1b
EXTRACT_SUFX= .tar.bz2
COMMENT= "graphical adventure game interpreter"
DISTNAME= scummvm-0.7.0
CATEGORIES= games x11 emulators
MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=scummvm/}
@ -20,10 +19,11 @@ WANTLIB= X11 Xext c m ogg pthread stdc++ usbhid z
LIB_DEPENDS= SDL::devel/sdl \
mad.2::audio/libmad \
mpeg2::graphics/libmpeg2 \
vorbis.0,vorbisfile.1::audio/libvorbis
vorbis.0,vorbisfile.1::audio/libvorbis \
FLAC.5::audio/flac
CONFIGURE_STYLE=simple
CONFIGURE_ARGS+=--disable-alsa
CONFIGURE_ARGS+=--disable-alsa --disable-debug
CONFIGURE_ENV+= CPPFLAGS="-I${LOCALBASE}/include" \
LDFLAGS="-L${LOCALBASE}/lib"
NO_REGRESS= Yes

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@ -1,4 +1,4 @@
MD5 (scummvm-0.6.1b.tar.bz2) = 143dd7cfe0995922c49e1f8a6cdf2055
RMD160 (scummvm-0.6.1b.tar.bz2) = 11c8ce4aca15ea234e4f138badc05155e230f40f
SHA1 (scummvm-0.6.1b.tar.bz2) = 3384624c5b8d5c825f722e9c8ccee68bd90e8c6d
SIZE (scummvm-0.6.1b.tar.bz2) = 1626950
MD5 (scummvm-0.7.0.tar.gz) = c1b130431a36d2452cbcabd73258b067
RMD160 (scummvm-0.7.0.tar.gz) = 3e0370f9d2183d2e45ce5f4e984e33e80a3ca294
SHA1 (scummvm-0.7.0.tar.gz) = 0b3c7455cefcc0af6a7b6431ed6675e403e5750b
SIZE (scummvm-0.7.0.tar.gz) = 2452804

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@ -1,24 +1,7 @@
$OpenBSD: patch-Makefile,v 1.6 2004/09/28 00:44:34 jolan Exp $
--- Makefile.orig Mon Apr 12 07:50:21 2004
+++ Makefile Mon Sep 27 19:17:29 2004
@@ -1,6 +1,6 @@
# $Header: /home/cvs/ports/games/scummvm/patches/Attic/patch-Makefile,v 1.6 2004/09/28 00:44:34 jolan Exp $
-CXX := c++
+#CXX := c++
AR := ar cru
RANLIB := ranlib
MKDIR := mkdir -p
@@ -20,7 +20,7 @@ srcdir ?= .
DEFINES := -DHAVE_CONFIG_H
LDFLAGS :=
-INCLUDES := -I$(srcdir) -I$(srcdir)/common
+INCLUDES := -I$(srcdir) -I$(srcdir)/common -I${LOCALBASE}/include
LIBS :=
OBJS :=
@@ -34,7 +34,7 @@ include config.mak
$OpenBSD: patch-Makefile,v 1.7 2005/01/06 00:29:48 jsg Exp $
--- Makefile.orig Tue Dec 21 08:06:22 2004
+++ Makefile Fri Dec 31 12:42:15 2004
@@ -22,7 +22,7 @@ include config.mak
# CXXFLAGS+= -Werror
CXXFLAGS:= -Wall $(CXXFLAGS)

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@ -1,8 +1,9 @@
ScummVM is an implementation of LucasArts S.C.U.M.M. (Script Creation
Utility for Maniac Mansion) interpreter, used in games such as Monkey
Island, Indiana Jones, Day Of The Tentacle, Sam and Max, and many more.
Some things are still missing, and some games cannot be completeted yet.
There are quite a few known bugs. Regardless of the bugs it is already
possible to play some games all the way through to the end.
ScummVM is a 'virtual machine' for several classic graphical point-and-click
adventure games. It is designed to run: Adventure Soft's Simon the
Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and
Broken Sword 2; Flight of the Amazon Queen and games based on LucasArts'
SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used
for many games, including Monkey Island, Day of the Tentacle, Sam and Max
and more.
Note that you must possess the original games to play.
Note that you must possess the original games to play in most cases.