Upgrade to 0.7.0
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@ -1,8 +1,7 @@
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# $OpenBSD: Makefile,v 1.11 2004/11/28 22:41:20 espie Exp $
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# $OpenBSD: Makefile,v 1.12 2005/01/06 00:29:48 jsg Exp $
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COMMENT= "play games built around LucasArts' SCUMM"
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DISTNAME= scummvm-0.6.1b
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EXTRACT_SUFX= .tar.bz2
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COMMENT= "graphical adventure game interpreter"
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DISTNAME= scummvm-0.7.0
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CATEGORIES= games x11 emulators
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=scummvm/}
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@ -20,10 +19,11 @@ WANTLIB= X11 Xext c m ogg pthread stdc++ usbhid z
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LIB_DEPENDS= SDL::devel/sdl \
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mad.2::audio/libmad \
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mpeg2::graphics/libmpeg2 \
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vorbis.0,vorbisfile.1::audio/libvorbis
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vorbis.0,vorbisfile.1::audio/libvorbis \
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FLAC.5::audio/flac
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CONFIGURE_STYLE=simple
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CONFIGURE_ARGS+=--disable-alsa
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CONFIGURE_ARGS+=--disable-alsa --disable-debug
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CONFIGURE_ENV+= CPPFLAGS="-I${LOCALBASE}/include" \
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LDFLAGS="-L${LOCALBASE}/lib"
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NO_REGRESS= Yes
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@ -1,4 +1,4 @@
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MD5 (scummvm-0.6.1b.tar.bz2) = 143dd7cfe0995922c49e1f8a6cdf2055
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RMD160 (scummvm-0.6.1b.tar.bz2) = 11c8ce4aca15ea234e4f138badc05155e230f40f
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SHA1 (scummvm-0.6.1b.tar.bz2) = 3384624c5b8d5c825f722e9c8ccee68bd90e8c6d
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SIZE (scummvm-0.6.1b.tar.bz2) = 1626950
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MD5 (scummvm-0.7.0.tar.gz) = c1b130431a36d2452cbcabd73258b067
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RMD160 (scummvm-0.7.0.tar.gz) = 3e0370f9d2183d2e45ce5f4e984e33e80a3ca294
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SHA1 (scummvm-0.7.0.tar.gz) = 0b3c7455cefcc0af6a7b6431ed6675e403e5750b
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SIZE (scummvm-0.7.0.tar.gz) = 2452804
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@ -1,24 +1,7 @@
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$OpenBSD: patch-Makefile,v 1.6 2004/09/28 00:44:34 jolan Exp $
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--- Makefile.orig Mon Apr 12 07:50:21 2004
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+++ Makefile Mon Sep 27 19:17:29 2004
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@@ -1,6 +1,6 @@
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# $Header: /home/cvs/ports/games/scummvm/patches/Attic/patch-Makefile,v 1.6 2004/09/28 00:44:34 jolan Exp $
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-CXX := c++
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+#CXX := c++
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AR := ar cru
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RANLIB := ranlib
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MKDIR := mkdir -p
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@@ -20,7 +20,7 @@ srcdir ?= .
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DEFINES := -DHAVE_CONFIG_H
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LDFLAGS :=
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-INCLUDES := -I$(srcdir) -I$(srcdir)/common
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+INCLUDES := -I$(srcdir) -I$(srcdir)/common -I${LOCALBASE}/include
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LIBS :=
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OBJS :=
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@@ -34,7 +34,7 @@ include config.mak
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$OpenBSD: patch-Makefile,v 1.7 2005/01/06 00:29:48 jsg Exp $
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--- Makefile.orig Tue Dec 21 08:06:22 2004
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+++ Makefile Fri Dec 31 12:42:15 2004
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@@ -22,7 +22,7 @@ include config.mak
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# CXXFLAGS+= -Werror
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CXXFLAGS:= -Wall $(CXXFLAGS)
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@ -1,8 +1,9 @@
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ScummVM is an implementation of LucasArts S.C.U.M.M. (Script Creation
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Utility for Maniac Mansion) interpreter, used in games such as Monkey
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Island, Indiana Jones, Day Of The Tentacle, Sam and Max, and many more.
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Some things are still missing, and some games cannot be completeted yet.
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There are quite a few known bugs. Regardless of the bugs it is already
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possible to play some games all the way through to the end.
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ScummVM is a 'virtual machine' for several classic graphical point-and-click
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adventure games. It is designed to run: Adventure Soft's Simon the
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Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and
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Broken Sword 2; Flight of the Amazon Queen and games based on LucasArts'
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SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used
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for many games, including Monkey Island, Day of the Tentacle, Sam and Max
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and more.
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Note that you must possess the original games to play.
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Note that you must possess the original games to play in most cases.
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