Step is an interactive physics simulator. It works like this: you
place some bodies on the scene, add some forces such as gravity or springs, then click "Simulate" and Step shows you how your scene will evolve according to the laws of physics. You can change every property of bodies/forces in your experiment (even during simulation) and see how this will change the outcome of the experiment. With Step you can not only learn but feel how physics works.
This commit is contained in:
parent
84eede7cc6
commit
dff83290d6
26
x11/kde4/step/Makefile
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26
x11/kde4/step/Makefile
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@ -0,0 +1,26 @@
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# $OpenBSD: Makefile,v 1.1.1.1 2013/04/24 19:06:28 zhuk Exp $
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COMMENT = KDE interactive physics simulator
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DISTNAME = step-${MODKDE4_VERSION}
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WANTLIB = c m pthread stdc++
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WANTLIB += lib/qt4/QtDBus lib/qt4/QtGui lib/qt4/QtNetwork
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WANTLIB += lib/qt4/QtOpenGL lib/qt4/QtSvg lib/qt4/QtXml
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WANTLIB += ${KDE4LIB}/kdeui ${KDE4LIB}/khtml ${KDE4LIB}/kio ${KDE4LIB}/kjs
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WANTLIB += ${KDE4LIB}/knewstuff3 ${KDE4LIB}/kparts ${KDE4LIB}/nepomuk
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WANTLIB += ${KDE4LIB}/nepomukutils
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WANTLIB += cln glib-2.0 gsl gslcblas iconv intl qalculate soprano xml2
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MODULES = devel/gettext multimedia/phonon
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BUILD_DEPENDS = math/eigen2
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RUN_DEPENDS = devel/desktop-file-utils \
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x11/gtk+2,-guic
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LIB_DEPENDS = devel/gsl \
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math/libqalculate
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CONFIGURE_ARGS = -DSTEPCORE_TESTS:Bool=True
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.include <bsd.port.mk>
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2
x11/kde4/step/distinfo
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2
x11/kde4/step/distinfo
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@ -0,0 +1,2 @@
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SHA256 (kde/step-4.10.2.tar.xz) = snQurKQCDFvvTPdJNdUMySDDoV0qSpJDxYVqnFFqXsU=
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SIZE (kde/step-4.10.2.tar.xz) = 376340
|
70
x11/kde4/step/patches/patch-stepcore_tests_contacts_cc
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70
x11/kde4/step/patches/patch-stepcore_tests_contacts_cc
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$OpenBSD: patch-stepcore_tests_contacts_cc,v 1.1.1.1 2013/04/24 19:06:28 zhuk Exp $
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--- stepcore_tests/contacts.cc.orig Tue Oct 11 05:47:23 2011
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+++ stepcore_tests/contacts.cc Tue Oct 11 06:00:36 2011
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@@ -15,12 +15,12 @@
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along with StepCore; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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+#include <cmath>
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+#include <stepcore/types.h>
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#include "maintest.h"
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#include <stepcore/collisionsolver.h>
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#include <stepcore/rigidbody.h>
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-#include <stepcore/types.h>
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-#include <cmath>
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class CollisionSolver: public StepCore::GJKCollisionSolver
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{
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@@ -67,7 +67,7 @@ void MainTest::testCollisionDetection_data()
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QTest::newRow("vertex-edge-2")
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<< vertexes << StepCore::Vector2d(0,0) << 0.0
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<< vertexes << StepCore::Vector2d(3,0) << M_PI_4
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- << int(StepCore::Contact::Separated) << StepCore::Vector2d(2-M_SQRT2,0);
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+ << int(StepCore::Contact::Separated) << StepCore::Vector2d(2-M_SQRT2,0.);
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QTest::newRow("edge-edge-1")
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<< vertexes << StepCore::Vector2d(0,0) << 0.0
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@@ -93,32 +93,32 @@ void MainTest::testCollisionDetection_data()
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QTest::newRow("contact-vertex-edge-2")
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<< vertexes << StepCore::Vector2d(0,0) << 0.0
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- << vertexes << StepCore::Vector2d(1.001+M_SQRT2,0) << M_PI_4
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- << int(StepCore::Contact::Contacted) << StepCore::Vector2d(0.001,0)
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+ << vertexes << StepCore::Vector2d(1.001+M_SQRT2,0.) << M_PI_4
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+ << int(StepCore::Contact::Contacted) << StepCore::Vector2d(0.001,0.)
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<< 1 << StepCore::Vector2d(1,0);
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QTest::newRow("contact-edge-edge-1")
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<< vertexes << StepCore::Vector2d(0,0) << 0.0
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- << vertexes << StepCore::Vector2d(2.001,0) << 0.0
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- << int(StepCore::Contact::Contacted) << StepCore::Vector2d(0.001,0)
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+ << vertexes << StepCore::Vector2d(2.001,0.) << 0.0
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+ << int(StepCore::Contact::Contacted) << StepCore::Vector2d(0.001,0.)
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<< 2 << StepCore::Vector2d(1,1) << StepCore::Vector2d(1,-1);
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QTest::newRow("contact-edge-edge-2")
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<< vertexes << StepCore::Vector2d(0,0) << 0.0
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- << vertexes << StepCore::Vector2d(2.001,0) << 0.00001
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- << int(StepCore::Contact::Contacted) << StepCore::Vector2d(0.00099,0)
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+ << vertexes << StepCore::Vector2d(2.001,0.) << 0.00001
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+ << int(StepCore::Contact::Contacted) << StepCore::Vector2d(0.00099,0.)
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<< 2 << StepCore::Vector2d(1.000990,0.999990) << StepCore::Vector2d(1,-1);
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QTest::newRow("contact-edge-edge-3")
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<< vertexes << StepCore::Vector2d(0,0) << 0.0
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- << vertexes << StepCore::Vector2d(2.001,1) << 0.0
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- << int(StepCore::Contact::Contacted) << StepCore::Vector2d(0.001,0)
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+ << vertexes << StepCore::Vector2d(2.001,1.) << 0.0
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+ << int(StepCore::Contact::Contacted) << StepCore::Vector2d(0.001,0.)
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<< 2 << StepCore::Vector2d(1,1) << StepCore::Vector2d(1,0);
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QTest::newRow("contact-edge-edge-4")
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<< vertexes << StepCore::Vector2d(0,0) << 0.0
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- << vertexes << StepCore::Vector2d(2.001,1) << 0.00001
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- << int(StepCore::Contact::Contacted) << (StepCore::Vector2d(1,1e-5)*9.999999e-04).eval()
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+ << vertexes << StepCore::Vector2d(2.001,1.) << 0.00001
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+ << int(StepCore::Contact::Contacted) << (StepCore::Vector2d(1.,1e-5)*9.999999e-04).eval()
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<< 2 << StepCore::Vector2d(1,1) << StepCore::Vector2d(1.001010,-0.000010);
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QTest::newRow("intersection-vertex-vertex-1")
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27
x11/kde4/step/patches/patch-stepcore_tests_worldcopy_cc
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27
x11/kde4/step/patches/patch-stepcore_tests_worldcopy_cc
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$OpenBSD: patch-stepcore_tests_worldcopy_cc,v 1.1.1.1 2013/04/24 19:06:28 zhuk Exp $
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[ 98%] Building CXX object stepcore_tests/CMakeFiles/tests.dir/worldcopy.o
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cd /usr/ports/pobj/step-4.7.1/build-i386/stepcore_tests && /usr/bin/c++ -DSTEPCORE_WITH_QT -DSTEPCORE_WITH_GSL -DQT_TEST_LIB -DQT_CORE_LIB -DQT_NO_DEBUG -O2 -pipe -Woverloaded-v
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irtual -fvisibility=hidden -Werror=return-type -fvisibility-inlines-hidden -O2 -DNDEBUG -DQT_NO_DEBUG -I/usr/ports/pobj/step-4.7.1/build-i386/stepcore_tests -I/usr/ports/pobj/step-4
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.7.1/step-4.7.1/stepcore_tests -I/usr/ports/pobj/step-4.7.1/step-4.7.1 -I/usr/local/include/eigen2 -I/usr/local/include/X11/qt4 -I/usr/local/include/X11/qt4/QtTest -I/usr/local/incl
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ude/X11/qt4/QtCore -Wall -o CMakeFiles/tests.dir/worldcopy.o -c /usr/ports/pobj/step-4.7.1/step-4.7.1/stepcore_tests/worldcopy.cc
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In file included from /usr/ports/pobj/step-4.7.1/step-4.7.1/stepcore/types.h:28,
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from /usr/ports/pobj/step-4.7.1/step-4.7.1/stepcore/world.h:26,
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from /usr/ports/pobj/step-4.7.1/step-4.7.1/stepcore_tests/worldcopy.cc:20:
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/usr/local/include/eigen2/Eigen/StdVector:9:2: error: #error you must include <Eigen/StdVector> before <vector>. Also note that <Eigen/Sparse> includes <vector>, so it must be inclu
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ded after <Eigen/StdVector> too.
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--- stepcore_tests/worldcopy.cc.orig Tue Oct 11 05:33:33 2011
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+++ stepcore_tests/worldcopy.cc Tue Oct 11 05:48:02 2011
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@@ -15,11 +15,11 @@
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along with StepCore; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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+#include <stepcore/types.h>
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#include "maintest.h"
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#include <stepcore/world.h>
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#include <stepcore/solver.h>
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-#include <stepcore/types.h>
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class WorldCopyTestItem: public StepCore::Item,
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public StepCore::Body,
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28
x11/kde4/step/patches/patch-stepcore_types_h
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28
x11/kde4/step/patches/patch-stepcore_types_h
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$OpenBSD: patch-stepcore_types_h,v 1.1.1.1 2013/04/24 19:06:28 zhuk Exp $
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[ 98%] Building CXX object stepcore_tests/CMakeFiles/tests.dir/worldcopy.o
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cd /usr/ports/pobj/step-4.7.1/build-i386/stepcore_tests && /usr/bin/c++ -DSTEPCORE_WITH_QT -DSTEPCORE_WITH_GSL -DQT_TEST_LIB -DQT_CORE_LIB -DQT_NO_DEBUG -O2 -pipe -Woverloaded-v
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irtual -fvisibility=hidden -Werror=return-type -fvisibility-inlines-hidden -O2 -DNDEBUG -DQT_NO_DEBUG -I/usr/ports/pobj/step-4.7.1/build-i386/stepcore_tests -I/usr/ports/pobj/step-4
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.7.1/step-4.7.1/stepcore_tests -I/usr/ports/pobj/step-4.7.1/step-4.7.1 -I/usr/local/include/eigen2 -I/usr/local/include/X11/qt4 -I/usr/local/include/X11/qt4/QtTest -I/usr/local/incl
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ude/X11/qt4/QtCore -Wall -o CMakeFiles/tests.dir/worldcopy.o -c /usr/ports/pobj/step-4.7.1/step-4.7.1/stepcore_tests/worldcopy.cc
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In file included from /usr/ports/pobj/step-4.7.1/step-4.7.1/stepcore/types.h:28,
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from /usr/ports/pobj/step-4.7.1/step-4.7.1/stepcore/world.h:26,
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from /usr/ports/pobj/step-4.7.1/step-4.7.1/stepcore_tests/worldcopy.cc:20:
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/usr/local/include/eigen2/Eigen/StdVector:9:2: error: #error you must include <Eigen/StdVector> before <vector>. Also note that <Eigen/Sparse> includes <vector>, so it must be inclu
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ded after <Eigen/StdVector> too.
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--- stepcore/types.h.orig Tue Oct 11 05:35:52 2011
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+++ stepcore/types.h Tue Oct 11 05:41:00 2011
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@@ -23,11 +23,11 @@
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#ifndef STEPCORE_TYPES_H
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#define STEPCORE_TYPES_H
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-#include "object.h"
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-#include "vector.h"
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#include <Eigen/StdVector>
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-#include <QByteArray>
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#include <Eigen/Sparse>
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+#include <QByteArray>
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+#include "object.h"
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+#include "vector.h"
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namespace StepCore {
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7
x11/kde4/step/pkg/DESCR
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7
x11/kde4/step/pkg/DESCR
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@ -0,0 +1,7 @@
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Step is an interactive physics simulator. It works like this: you
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place some bodies on the scene, add some forces such as gravity or
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springs, then click "Simulate" and Step shows you how your scene
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will evolve according to the laws of physics. You can change every
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property of bodies/forces in your experiment (even during simulation)
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and see how this will change the outcome of the experiment. With
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Step you can not only learn but feel how physics works.
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102
x11/kde4/step/pkg/PLIST
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102
x11/kde4/step/pkg/PLIST
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@ -0,0 +1,102 @@
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@comment $OpenBSD: PLIST,v 1.1.1.1 2013/04/24 19:06:28 zhuk Exp $
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@bin bin/step
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share/applications/kde4/step.desktop
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share/apps/step/
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share/apps/step/examples/
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share/apps/step/examples/brownian.step
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share/apps/step/examples/doublependulum.step
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share/apps/step/examples/eightpendula.step
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share/apps/step/examples/first.step
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share/apps/step/examples/fourpendula.step
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share/apps/step/examples/gas.step
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share/apps/step/examples/graph.step
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share/apps/step/examples/liquid.step
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share/apps/step/examples/lissajous.step
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share/apps/step/examples/motor.step
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share/apps/step/examples/motor1.step
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share/apps/step/examples/note.step
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share/apps/step/examples/resonance.step
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share/apps/step/examples/softbody.step
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share/apps/step/examples/solar.step
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share/apps/step/examples/springs.step
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share/apps/step/examples/wave.step
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share/apps/step/icons/
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share/apps/step/icons/hicolor/
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share/apps/step/icons/hicolor/22x22/
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share/apps/step/icons/hicolor/22x22/actions/
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share/apps/step/icons/hicolor/22x22/actions/pointer.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_Anchor.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_Box.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_ChargedParticle.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_CircularMotor.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_Controller.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_CoulombForce.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_Disk.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_Gas.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_GasParticle.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_Graph.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_GravitationForce.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_LinearMotor.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_Meter.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_Note.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_Particle.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_Pin.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_Polygon.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_Rope.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_SoftBody.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_Spring.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_Stick.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_Tracer.png
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share/apps/step/icons/hicolor/22x22/actions/step_object_WeightForce.png
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share/apps/step/objinfo/
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share/apps/step/objinfo/Anchor.html
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share/apps/step/objinfo/Box.html
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share/apps/step/objinfo/ChargedParticle.html
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share/apps/step/objinfo/CoulombForce.html
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share/apps/step/objinfo/Disk.html
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share/apps/step/objinfo/Gas.html
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share/apps/step/objinfo/GasLJForce.html
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share/apps/step/objinfo/GasParticle.html
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share/apps/step/objinfo/GravitationForce.html
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share/apps/step/objinfo/LinearMotor.html
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share/apps/step/objinfo/Meter.html
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share/apps/step/objinfo/Note.html
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share/apps/step/objinfo/Particle.html
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share/apps/step/objinfo/Pin.html
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share/apps/step/objinfo/Polygon.html
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share/apps/step/objinfo/Spring.html
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share/apps/step/objinfo/WeightForce.html
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share/apps/step/objinfo/World.html
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share/apps/step/stepui.rc
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share/apps/step/tutorials/
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share/apps/step/tutorials/tutorial1.step
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share/apps/step/tutorials/tutorial2.step
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share/apps/step/tutorials/tutorial3.step
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share/apps/step/tutorials/tutorial4.step
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share/apps/step/tutorials/tutorial5.step
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share/config.kcfg/step.kcfg
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share/config/step.knsrc
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share/doc/HTML/en/step/
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share/doc/HTML/en/step/circular-motor.png
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share/doc/HTML/en/step/common
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share/doc/HTML/en/step/disk-properties.png
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share/doc/HTML/en/step/examples.docbook
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share/doc/HTML/en/step/index.cache.bz2
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share/doc/HTML/en/step/index.docbook
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share/doc/HTML/en/step/mainwindow.png
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share/doc/HTML/en/step/tutorial1.png
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share/doc/HTML/en/step/tutorial2.png
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share/doc/HTML/en/step/tutorial3.png
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share/doc/HTML/en/step/tutorial4.png
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share/doc/HTML/en/step/tutorial5.png
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share/doc/HTML/en/step/tutorials.docbook
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share/icons/hicolor/128x128/apps/step.png
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share/icons/hicolor/16x16/apps/step.png
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share/icons/hicolor/22x22/apps/step.png
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share/icons/hicolor/32x32/apps/step.png
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share/icons/hicolor/48x48/apps/step.png
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share/icons/hicolor/64x64/apps/step.png
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@exec %D/bin/update-desktop-database
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@unexec-delete %D/bin/update-desktop-database
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@exec %D/bin/gtk-update-icon-cache -q -t %D/share/icons/hicolor
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@unexec-delete %D/bin/gtk-update-icon-cache -q -t %D/share/icons/hicolor
|
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