games/odamex: simple update to 0.9.5 to fix a security bug.
From the release notes: "This is a small release containing a fix for an exploit that allowed players to spy on players they weren't supposed to. It is highly recommended that all servers update to this new release as soon as possible."
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# $OpenBSD: Makefile,v 1.6 2021/08/22 19:48:24 edd Exp $
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# $OpenBSD: Makefile,v 1.7 2021/09/13 19:51:30 edd Exp $
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COMMENT = online multiplayer doom
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V = 0.9.4
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V = 0.9.5
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DISTNAME = odamex-src-${V}
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PKGNAME = odamex-${V}
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SHA256 (odamex-src-0.9.4.tar.bz2) = tKYsnEcmQOYQOPZ6EvbgwVkj4yNvHHGEnzfow1A2bVQ=
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SIZE (odamex-src-0.9.4.tar.bz2) = 6659835
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SHA256 (odamex-src-0.9.5.tar.bz2) = WBqO5fWzemw1kYlY192v0nnZkbIEVuWmjWYMy+1ODPQ=
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SIZE (odamex-src-0.9.5.tar.bz2) = 6659528
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$OpenBSD: patch-odalaunch_CMakeLists_txt,v 1.1 2021/08/22 19:48:24 edd Exp $
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$OpenBSD: patch-odalaunch_CMakeLists_txt,v 1.2 2021/09/13 19:51:30 edd Exp $
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Make odalaunch find the odamex executable.
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Index: odalaunch/CMakeLists.txt
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--- odalaunch/CMakeLists.txt.orig
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+++ odalaunch/CMakeLists.txt
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@@ -1,6 +1,9 @@
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include(OdalaunchCopyLibs)
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include(OdamexTargetSettings)
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+
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+add_definitions(-DINSTALL_PREFIX="${CMAKE_INSTALL_PREFIX}")
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+
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+
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# API
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set(API_DIR ../odalpapi)
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file(GLOB API_HEADERS ${API_DIR}/*.h ${API_DIR}/threads/*.h)
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