Stop building the sun audio backend, use sdl.
ok ajacoutot, sthen
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@ -1,4 +1,4 @@
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# $OpenBSD: Makefile,v 1.3 2014/06/17 23:57:29 bcallah Exp $
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# $OpenBSD: Makefile,v 1.4 2015/06/27 10:10:23 ratchov Exp $
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COMMENT = Hexen II: Hammer of Thyrion
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@ -6,7 +6,7 @@ V = 1.5.6
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DISTNAME = hexen2source-${V}
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PKGNAME = uhexen2-${V}
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EXTRACT_SUFX = .tgz
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REVISION = 1
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REVISION = 2
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DISTFILES = ${DISTNAME}${EXTRACT_SUFX} \
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hexen2-${V}-linux-i586.tgz
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12
games/uhexen2/patches/patch-engine_h2shared_snd_sys_h
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12
games/uhexen2/patches/patch-engine_h2shared_snd_sys_h
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@ -0,0 +1,12 @@
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$OpenBSD: patch-engine_h2shared_snd_sys_h,v 1.1 2015/06/27 10:10:23 ratchov Exp $
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--- engine/h2shared/snd_sys.h.orig Fri Jun 26 18:28:28 2015
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+++ engine/h2shared/snd_sys.h Fri Jun 26 18:28:51 2015
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@@ -47,7 +47,7 @@
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#if defined(NO_SUN_AUDIO)
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#define HAVE_SUN_SOUND 0
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/* add more systems with SUN audio here */
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-#elif defined(__OpenBSD__) || defined(__NetBSD__) || defined(__sun) || defined(sun)
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+#elif defined(__NetBSD__) || defined(__sun) || defined(sun)
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#define HAVE_SUN_SOUND 1
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#else
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#define HAVE_SUN_SOUND 0
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12
games/uhexen2/patches/patch-launcher_launcher_defs_h
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12
games/uhexen2/patches/patch-launcher_launcher_defs_h
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@ -0,0 +1,12 @@
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$OpenBSD: patch-launcher_launcher_defs_h,v 1.1 2015/06/27 10:10:23 ratchov Exp $
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--- launcher/launcher_defs.h.orig Fri Jun 26 18:29:39 2015
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+++ launcher/launcher_defs.h Fri Jun 26 18:29:53 2015
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@@ -76,7 +76,7 @@
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#else
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#define HAVE_OSS_SOUND 0
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#endif
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-#if defined(__OpenBSD__) || defined(__NetBSD__) || defined(__sun) || defined(sun)
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+#if defined(__NetBSD__) || defined(__sun) || defined(sun)
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#define HAVE_SUN_SOUND 1
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#else
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#define HAVE_SUN_SOUND 0
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