Rebuild xkobo with -DHARDER and enjoy the experience.
Older xkobo releases did not give you bonus lives when you hit some score. Some levels become much harder to pass, and much more interesting. May give a second life to that game, when you're starting to find level 46 too easy.
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@ -1,4 +1,4 @@
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# $OpenBSD: Makefile,v 1.5 1999/10/02 22:37:21 brad Exp $
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# $OpenBSD: Makefile,v 1.6 1999/12/01 13:58:57 espie Exp $
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DISTNAME= xkobo-1.11
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CATEGORIES= games
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@ -6,6 +6,11 @@ MASTER_SITES= ${MASTER_SITE_XCONTRIB} \
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ftp://ftp.uoknor.edu/mirrors/X/contrib/games/
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MASTER_SITE_SUBDIR= games
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.if defined(HARDER)
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PATCH_LIST=patch-* extra-hard
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PKGNAME=${DISTNAME}-harder
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.endif
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MAINTAINER= espie@openbsd.org
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USE_IMAKE= yes
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13
games/xkobo/patches/extra-hard
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13
games/xkobo/patches/extra-hard
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@ -0,0 +1,13 @@
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Older xkobo did not auto-increment the ships number over some score.
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This makes some levels into a whole different experience...
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--- manage.C.orig Wed Dec 1 14:53:32 1999
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+++ manage.C Wed Dec 1 14:54:00 1999
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@@ -333,7 +333,6 @@ void _manage::add_score(int sc)
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else if (!cheat_mode){
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if (score >= bonus_next){
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bonus_next += BONUS_EVERY;
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- ships++;
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flush_ships_count = 50;
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}
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if ((score >= highscore) && (flush_score_count == 0)){
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