update to checkout from 2022-03-22, rework Makefile with input from sthen to avoid SUBST_CMD and use c++ correctly for the build, correctly replace EnableHeartbeats() with SetAdvertiseServerActive()
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@ -1,36 +1,30 @@
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COMMENT = Steam API wrapper for Hashlink
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V = 1.0pl0
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DISTNAME = hlsteam-${V}
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DISTNAME = hlsteam-1.0pl1
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GH_ACCOUNT = HeapsIO
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GH_PROJECT = hlsteam
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GH_COMMIT = 24265f62c0499a0c4f37d42b33548c24061c2bd7
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REVISION = 0
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# checkout from 2022-03-22
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GH_COMMIT = f774d8ea2b7255a3067254fde8d18063455dec24
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CATEGORIES = games
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MAINTAINER = Thomas Frohwein <thfr@openbsd.org>
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# MIT
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PERMIT_PACKAGE = Yes
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COMPILER = base-clang ports-gcc
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COMPILER_LANGS = c
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WANTLIB += ${COMPILER_LIBCXX} hl m steam_api
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WANTLIB += hl steam_api
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FIX_CRLF_FILES = Makefile \
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native/gameserver.cpp \
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native/steamwrap.h
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FIX_CRLF_FILES = Makefile native/gameserver.cpp
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COMPILER = base-clang ports-gcc
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LIB_DEPENDS = games/goldberg_emulator \
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lang/hashlink
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USE_GMAKE = Yes
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NO_TEST = Yes
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CFLAGS += -I${LOCALBASE}/include/goldberg_emulator
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SUBST_VARS += CFLAGS LDFLAGS
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do-gen:
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${SUBST_CMD} ${WRKSRC}/Makefile
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MAKE_ENV = LDFLAGS="-L${LOCALBASE}/lib" \
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CXX="${CXX}"
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CFLAGS += -I${LOCALBASE}/include \
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-I${LOCALBASE}/include/goldberg_emulator
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do-install:
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${INSTALL_DATA} ${WRKSRC}/steam.hdll ${PREFIX}/lib/
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@ -1,2 +1,2 @@
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SHA256 (hlsteam-1.0pl0-24265f62.tar.gz) = AzfGgc4mR3nRskvK9EBaUuLOk3MXGUT04efMcb7rBkI=
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SIZE (hlsteam-1.0pl0-24265f62.tar.gz) = 58084
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SHA256 (hlsteam-1.0pl0-f774d8ea.tar.gz) = XjxgNqBhvAoTEPp2644MpND7RdA3qeTdPaqm+yr0Ih0=
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SIZE (hlsteam-1.0pl0-f774d8ea.tar.gz) = 58494
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@ -1,51 +1,37 @@
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honor CFLAGS, LDFLAGS, and LOCALBASE
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use parentheses to not clash with SUBST_CMD
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remove -lstdc++ (not needed)
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Index: Makefile
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--- Makefile.orig
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+++ Makefile
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@@ -1,30 +1,12 @@
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-LBITS := $(shell getconf LONG_BIT)
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+CFLAGS = ${CFLAGS} -Wall -I src -I native/include -fPIC -I ../sdk/public -I${LOCALBASE}/include
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+#LFLAGS = ${LDFLAGS} -lhl -lsteam_api -lstdc++ -L${LOCALBASE}/lib
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+LFLAGS = ${LDFLAGS} -lhl -lsteam_api -L${LOCALBASE}/lib
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@@ -2,7 +2,7 @@ LBITS := $(shell getconf LONG_BIT)
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UNAME := $(shell uname)
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-UNAME := $(shell uname)
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-
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-CFLAGS = -Wall -O3 -I src -I native/include -fPIC -I ../sdk/public
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-
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-ifndef ARCH
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- ARCH = $(LBITS)
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-endif
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-
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-LIBARCH=$(ARCH)
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-ifeq ($(UNAME),Darwin)
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-OS=osx
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-# universal lib in osx32 dir
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-LIBARCH=32
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-else
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-OS=linux
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-CFLAGS += -std=c++0x
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-endif
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-
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+CFLAGS += -Wall -I src -I native/include -fPIC -I ../sdk/public
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ifndef ARCH
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ARCH = $(LBITS)
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@@ -18,13 +18,13 @@ OS=linux
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CFLAGS += -std=c++0x
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endif
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-LFLAGS = -lhl -lsteam_api -lstdc++ -L native/lib/$(OS)$(LIBARCH) -L ../sdk/redistributable_bin/$(OS)$(ARCH)
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-
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+LFLAGS = ${LDFLAGS} -lhl -lsteam_api
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SRC = native/cloud.o native/common.o native/controller.o native/friends.o native/gameserver.o \
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native/matchmaking.o native/networking.o native/stats.o native/ugc.o
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all: ${SRC}
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- ${CC} ${CFLAGS} -shared -o steam.hdll ${SRC} ${LFLAGS}
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+ $(CC) $(CFLAGS) -shared -o steam.hdll ${SRC} $(LFLAGS)
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+ ${CXX} ${CFLAGS} -shared -o steam.hdll ${SRC} ${LFLAGS}
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install:
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cp steam.hdll /usr/lib
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@@ -33,7 +15,7 @@ install:
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@@ -33,7 +33,7 @@ install:
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.SUFFIXES : .cpp .o
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.cpp.o :
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- ${CC} ${CFLAGS} -o $@ -c $<
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+ $(CC) $(CFLAGS) -o $@ -c $<
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+ ${CXX} ${CFLAGS} -o $@ -c $<
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clean_o:
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rm -f ${SRC}
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@ -1,6 +1,5 @@
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stub EnableHeartbeats; changing function names and anyway not
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implemented in goldberg_emulator
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GetPublicIP returns a struct; return its IPv4 member as int cast
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EnableHeartbeats is now the same function with the name SetAdvertiseServerActive
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Index: native/gameserver.cpp
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--- native/gameserver.cpp.orig
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@ -10,7 +9,7 @@ Index: native/gameserver.cpp
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void HL_NAME(gameserver_enable_heartbeats)( bool b ) {
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- SteamGameServer()->EnableHeartbeats(b);
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+ /* empty; not implemented in goldberg_emulator anyway */
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+ SteamGameServer()->SetAdvertiseServerActive(b);
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}
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void HL_NAME(gameserver_config)( char *modDir, char *product, char *desc ) {
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