work around a bug in wss: AUDIO_FLUSH hangs the device.
Temporary, until bug is fixed.
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@ -30,7 +30,7 @@ struct options_set *port_options=0;
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ID("$Id: audio.c,v 1.2 1999/03/05 16:24:55 espie Exp $")
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ID("$Id: audio.c,v 1.3 1999/03/05 16:25:49 espie Exp $")
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LOCAL unsigned long samples_max;
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LOCAL unsigned long samples_max;
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LOCAL int audio;
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LOCAL int audio;
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@ -268,8 +268,10 @@ unsigned long update_frequency(void)
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void discard_buffer(void)
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void discard_buffer(void)
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{
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{
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#if 0
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if (audio)
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if (audio)
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ioctl(audio, AUDIO_FLUSH, 0);
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ioctl(audio, AUDIO_FLUSH, 0);
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#endif
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remove_pending_tags();
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remove_pending_tags();
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total = 0;
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total = 0;
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}
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}
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