honor CFLAGS, update DESCR, polishing; ok maintainer
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@ -1,9 +1,9 @@
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# $OpenBSD: Makefile,v 1.19 2005/10/22 16:12:53 naddy Exp $
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# $OpenBSD: Makefile,v 1.20 2005/10/23 18:23:25 naddy Exp $
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COMMENT= "space-based shoot'em up game for X11"
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DISTNAME= xsoldier-1.3
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PKGNAME= ${DISTNAME}p0
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PKGNAME= ${DISTNAME}p1
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CATEGORIES= games x11
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HOMEPAGE= http://www.interq.or.jp/libra/oohara/xsoldier/
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@ -22,6 +22,7 @@ MASTER_SITES= ${HOMEPAGE}
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CONFIGURE_STYLE=gnu
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CONFIGURE_ARGS= --localstatedir=/var
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MAKE_FLAGS= CC_OPTIMIZE="${CFLAGS}"
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USE_X11= Yes
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NO_REGRESS= Yes
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@ -1,24 +1,6 @@
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$OpenBSD: patch-Makefile_in,v 1.2 2005/10/22 16:12:53 naddy Exp $
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$OpenBSD: patch-Makefile_in,v 1.3 2005/10/23 18:23:25 naddy Exp $
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--- Makefile.in.orig Sun May 26 10:37:48 2002
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+++ Makefile.in Sat Oct 22 17:58:52 2005
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@@ -72,7 +72,7 @@ SDL_CFLAGS = @SDL_CFLAGS@
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VERSION = @VERSION@
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bin_PROGRAMS = xsoldier
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-xsoldier_SOURCES = boss.c callback.c common.c ending.c enemy.c enemyshot.c game.c graphic.c image.c input.c joystick.c main.c manage.c opening.c player.c score.c sin.c star.c boss.h callback.h common.h ending.h enemy.h enemyshot.h extern.h game.h graphic.h image.h input.h joystick.h key.h manage.h opening.h player.h score.h sin.h star.h version.h xsoldier.h
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+xsoldier_SOURCES = boss.c callback.c common.c ending.c enemy.c enemyshot.c game.c graphic.c image.c input.c main.c manage.c opening.c player.c score.c sin.c star.c boss.h callback.h common.h ending.h enemy.h enemyshot.h extern.h game.h graphic.h image.h input.h key.h manage.h opening.h player.h score.h sin.h star.h version.h xsoldier.h
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man_MANS = xsoldier.6
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@@ -102,7 +102,7 @@ X_LIBS = @X_LIBS@
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X_EXTRA_LIBS = @X_EXTRA_LIBS@
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X_PRE_LIBS = @X_PRE_LIBS@
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xsoldier_OBJECTS = boss.o callback.o common.o ending.o enemy.o \
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-enemyshot.o game.o graphic.o image.o input.o joystick.o main.o manage.o \
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+enemyshot.o game.o graphic.o image.o input.o main.o manage.o \
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opening.o player.o score.o sin.o star.o
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xsoldier_LDADD = $(LDADD)
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xsoldier_DEPENDENCIES =
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@@ -451,9 +451,9 @@ maintainer-clean-generic clean mostlycle
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install-exec-local:
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@ -1,14 +0,0 @@
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$OpenBSD: patch-configure,v 1.1 2005/10/21 20:07:05 naddy Exp $
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--- configure.orig Wed Oct 19 21:10:17 2005
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+++ configure Wed Oct 19 21:10:27 2005
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@@ -4098,10 +4098,6 @@ done
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if test "${enable_joystick+set}" = set; then
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enableval="$enable_joystick"
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-cat >>confdefs.h <<\EOF
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-#define JSTK
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-EOF
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-
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fi;
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# debug
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# Check whether --enable-debug or --disable-debug was given.
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games/xsoldier/patches/patch-joystick_c
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18
games/xsoldier/patches/patch-joystick_c
Normal file
@ -0,0 +1,18 @@
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$OpenBSD: patch-joystick_c,v 1.1 2005/10/23 18:23:25 naddy Exp $
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--- joystick.c.orig Sat Oct 22 20:48:10 2005
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+++ joystick.c Sat Oct 22 20:48:31 2005
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@@ -8,6 +8,8 @@
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#include <config.h>
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+#ifdef JSTK
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+
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/* read */
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#include <unistd.h>
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/* exit */
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@@ -95,3 +97,5 @@ void readJS(void)
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if (js.y > 150) joymask |= Down; /* Was 1000 */
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}
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}
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+
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+#endif /* JSTK */
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@ -1,17 +1,3 @@
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Xsoldier is a space-based shoot'em up game for X11.
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PLAY:
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$ xsoldier
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- Start game with [space]
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- Cursor keys to move, [left-shift] to shot
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- Defeat enemies and you sometimes find [Weapon] or [Power]
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- You can change your speed with [a] and [s]
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- [p] to pause the game and [q] to return to the title
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- [q] at the title to quit game
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- Boss at the last of a stage to defeat for the next stage
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- You can get bonus points along defeat average at clear
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stage
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- 1UP per 100,000 points
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- 8 stages all and try to clear!!
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Xsoldier is a space-based shoot'em up game. You fly around and try
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to kill everything that moves... and everything that doesn't move...
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You get the idea.
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