update to 0.8.2 bugfix to a bugfix release which broke Broken Sword II.
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# $OpenBSD: Makefile,v 1.19 2006/02/02 11:58:26 jsg Exp $
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# $OpenBSD: Makefile,v 1.20 2006/02/07 23:20:39 jsg Exp $
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.if ${MACHINE_ARCH} == "hppa"
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BROKEN= "gcc bug"
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.endif
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COMMENT= "graphical adventure game interpreter"
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DISTNAME= scummvm-0.8.1
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DISTNAME= scummvm-0.8.2
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CATEGORIES= games x11 emulators
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE:=scummvm/}
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MD5 (scummvm-0.8.1.tar.gz) = db8b29148cbaf1be5df12963013c577c
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RMD160 (scummvm-0.8.1.tar.gz) = cd03f3b56bb531222d264555d7ddb49358a71555
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SHA1 (scummvm-0.8.1.tar.gz) = 70fc2c1c180dfa72e1d689264a374fcd1cff9c86
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SIZE (scummvm-0.8.1.tar.gz) = 3196907
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MD5 (scummvm-0.8.2.tar.gz) = 36cd1e2d4b88dba49131f0b3681e5d5b
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RMD160 (scummvm-0.8.2.tar.gz) = af3dd9a76c7ed05add38d5d4900fea929457d68c
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SHA1 (scummvm-0.8.2.tar.gz) = 5348bdedcf02c51bdf0820947a71ebd8d120aee7
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SIZE (scummvm-0.8.2.tar.gz) = 3199395
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