improvements from maintainer Jolan Luff <jolan@cryptonomicon.org>
- de(install) scripts for hiscore file - patches so we can nuke the no_sound flavor - installs the README now, changes DESCR to what it was originally
This commit is contained in:
parent
cd48ec7394
commit
8f167ffd57
@ -1,9 +1,9 @@
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# $OpenBSD: Makefile,v 1.1.1.1 2003/04/14 09:09:50 wilfried Exp $
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# $OpenBSD: Makefile,v 1.2 2003/04/15 13:17:59 wilfried Exp $
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COMMENT= "sdl shoot 'em up; stop evil army from getting your oil"
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DISTNAME= OilWar-1.2.1
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PKGNAME= ${DISTNAME:L}
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PKGNAME= ${DISTNAME:L}p0
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CATEGORIES= games x11
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MASTER_SITES= http://www.2ndpoint.fi/projektit/filut/
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@ -22,23 +22,18 @@ MODGCC3_ARCHES= sparc64
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MODGCC3_LANGS= C++
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USE_X11= Yes
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NO_REGRESS= Yes
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LIB_DEPENDS= SDL_image::devel/sdl-image
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LIB_DEPENDS= SDL_image::devel/sdl-image \
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SDL_mixer::devel/sdl-mixer
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CONFIGURE_STYLE=gnu
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FLAVORS= no_sound
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FLAVOR?=
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.if ${FLAVOR:L:Mno_sound}
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CONFIGURE_ARGS+=--disable-sound
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.else
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LIB_DEPENDS+= SDL_mixer::devel/sdl-mixer
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.endif
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do-install:
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${INSTALL_DATA_DIR} ${PREFIX}/share/oilwar
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${INSTALL_DATA} ${WRKSRC}/*.{png,wav} ${PREFIX}/share/oilwar
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${INSTALL_DATA_DIR} ${PREFIX}/bin
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${INSTALL_DATA_DIR} ${PREFIX}/share/{doc/oilwar,oilwar}
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${INSTALL_PROGRAM} ${WRKSRC}/oilwar ${PREFIX}/bin
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${INSTALL_DATA} ${WRKSRC}/README ${PREFIX}/share/doc/oilwar
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${INSTALL_DATA} ${WRKSRC}/*.{png,wav} ${PREFIX}/share/oilwar
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.include <bsd.port.mk>
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167
games/oilwar/patches/patch-Main_cpp
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167
games/oilwar/patches/patch-Main_cpp
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@ -0,0 +1,167 @@
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$OpenBSD: patch-Main_cpp,v 1.1 2003/04/15 13:17:59 wilfried Exp $
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--- Main.cpp.orig Wed Apr 2 10:57:33 2003
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+++ Main.cpp Mon Apr 14 11:54:54 2003
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@@ -60,6 +60,8 @@ int GunChannel = 1;
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Mix_Chunk *pRicochetSound = NULL;
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Mix_Chunk *pExplosionSound = NULL;
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Mix_Chunk *pDeathSound = NULL;
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+bool Sounds = true;
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+bool PlaySounds = true;
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#endif
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list<UnitData> Tanks;
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@@ -96,7 +98,7 @@ int main (int argc, char *argv[])
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// Check command line
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if ( argc > 1 )
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{
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- for ( int i = 1; i <= argc; i++ )
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+ for ( int i = 1; i < argc; i++ )
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{
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// Version
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if ( strcmp (argv[i], "-v") == 0 || strcmp (argv[i], "--version") == 0 )
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@@ -111,12 +113,25 @@ int main (int argc, char *argv[])
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return 0;
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}
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+ #ifdef SOUND
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+ // Sound
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+ if ( strcmp (argv[i], "-s") == 0 || strcmp (argv[i], "--no-sound") == 0 )
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+ {
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+ cout << "Disabling sounds\n";
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+ Sounds = false;
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+ continue;
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+ }
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+ #endif
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+
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// Help
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if ( strcmp (argv[i], "--help") == 0 )
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{
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cout << "Usage: oilwar [OPTION]\n\n";
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cout << "Options\n";
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cout << " -v, --version Display version information and exit.\n";
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+ #ifdef SOUND
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+ cout << " -s, --no-sound Disable sounds\n";
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+ #endif
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cout << " --help Display this help and exit.\n";
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cout << "\nData and score file locations\n";
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cout << " Data dir: " << DATA_DIR << '\n';
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@@ -150,11 +165,15 @@ int main (int argc, char *argv[])
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}
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#ifdef SOUND
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- // Open audio
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- if ( Mix_OpenAudio (22050, AUDIO_S16, 2, 4096) )
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+ if ( Sounds )
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{
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- cerr << "Unable to open audio: " << Mix_GetError () << endl;
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- return 1;
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+ // Open audio
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+ if ( Mix_OpenAudio (22050, AUDIO_S16, 2, 4096) )
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+ {
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+ cerr << "Unable to open audio: " << Mix_GetError () << endl;
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+ cout << "Disabling sound\n";
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+ Sounds = false;
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+ }
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}
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#endif
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@@ -166,11 +185,14 @@ int main (int argc, char *argv[])
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pBitmaps = LoadImage ("bitmaps.png", true);
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#ifdef SOUND
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- // Load sounds
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- pGunSound = LoadSound ("singlegunshot.wav");
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- pRicochetSound = LoadSound ("bulletricochet.wav");
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- pExplosionSound = LoadSound ("explode.wav");
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- pDeathSound = LoadSound ("gasp.wav");
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+ if ( Sounds )
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+ {
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+ // Load sounds
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+ pGunSound = LoadSound ("singlegunshot.wav");
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+ pRicochetSound = LoadSound ("bulletricochet.wav");
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+ pExplosionSound = LoadSound ("explode.wav");
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+ pDeathSound = LoadSound ("gasp.wav");
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+ }
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#endif
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// Load highscores
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@@ -214,6 +236,12 @@ int main (int argc, char *argv[])
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case SDLK_ESCAPE:
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Running = false;
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break;
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+ #ifdef SOUND
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+ case SDLK_s:
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+ // Toggle sounds
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+ PlaySounds = !PlaySounds;
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+ break;
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+ #endif
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case SDLK_F10:
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cout << "Saving screenshot to shot.bmp" << endl;
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SDL_SaveBMP (pScreen, "shot.bmp");
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@@ -317,6 +345,7 @@ int main (int argc, char *argv[])
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Explosion (int (grenade->x + 0.5f), int (grenade->y + 0.5f));
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#ifdef SOUND
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+ if ( Sounds && PlaySounds )
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Mix_PlayChannel (-1, pExplosionSound, 0);
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#endif
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@@ -433,6 +462,7 @@ int main (int argc, char *argv[])
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}
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#ifdef SOUND
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+ if ( Sounds && PlaySounds )
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Mix_PlayChannel (-1, pExplosionSound, 0);
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#endif
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}
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@@ -658,8 +688,11 @@ void FireGun (Sint16 x, Sint16 y)
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#ifdef SOUND
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// Sounds
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- Mix_PlayChannel (-1, pDeathSound, 0);
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- Mix_PlayChannel (GunChannel, pGunSound, 0);
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+ if ( Sounds && PlaySounds )
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+ {
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+ Mix_PlayChannel (-1, pDeathSound, 0);
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+ Mix_PlayChannel (GunChannel, pGunSound, 0);
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+ }
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#endif
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break;
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@@ -674,7 +707,8 @@ void FireGun (Sint16 x, Sint16 y)
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{
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#ifdef SOUND
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// Sounds
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- Mix_PlayChannel (GunChannel, pGunSound, 0);
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+ if ( Sounds && PlaySounds )
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+ Mix_PlayChannel (GunChannel, pGunSound, 0);
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#endif
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tank->hits++;
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@@ -692,13 +726,14 @@ void FireGun (Sint16 x, Sint16 y)
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#ifdef SOUND
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// Sounds
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- Mix_PlayChannel (-1, pExplosionSound, 0);
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+ if ( Sounds && PlaySounds )
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+ Mix_PlayChannel (-1, pExplosionSound, 0);
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#endif
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break;
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}
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#ifdef SOUND
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- else
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+ else if ( Sounds && PlaySounds )
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Mix_PlayChannel (-1, pRicochetSound, 0);
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#endif
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}
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@@ -713,7 +748,8 @@ void FireGun (Sint16 x, Sint16 y)
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#ifdef SOUND
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// Sounds
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- Mix_PlayChannel (GunChannel, pGunSound, 0);
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+ if ( Sounds && PlaySounds )
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+ Mix_PlayChannel (GunChannel, pGunSound, 0);
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#endif
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}
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}
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@ -1,12 +1,12 @@
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$OpenBSD: patch-Makefile_in,v 1.1.1.1 2003/04/14 09:09:50 wilfried Exp $
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--- Makefile.in.orig Mon Mar 31 07:59:46 2003
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+++ Makefile.in Mon Mar 31 16:29:16 2003
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$OpenBSD: patch-Makefile_in,v 1.2 2003/04/15 13:17:59 wilfried Exp $
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--- Makefile.in.orig Wed Apr 2 10:59:19 2003
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+++ Makefile.in Mon Apr 14 13:24:49 2003
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@@ -84,7 +84,7 @@ singlegunshot.wav bulletricochet.wav exp
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scorefiledir = /var/games
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scorefile_DATA = oilwar.scores
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-AM_CPPFLAGS = $(sound_flag) -DDATA_DIR=\"$(datafiledir)/\" -DSCORE_DIR=\"$(scorefiledir)/\"
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+AM_CPPFLAGS = $(sound_flag) -DDATA_DIR=\"$(prefix)/share/oilwar/\" -DSCORE_DIR=\"$(prefix)/share/oilwar/\"
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+AM_CPPFLAGS = $(sound_flag) -DDATA_DIR=\"$(prefix)/share/oilwar/\" -DSCORE_DIR=\"$(scorefiledir)/\"
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bin_PROGRAMS = oilwar
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oilwar_SOURCES = Main.hpp Main.cpp cParticleSystem.hpp cParticleSystem.cpp Config.hpp
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25
games/oilwar/patches/patch-README
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25
games/oilwar/patches/patch-README
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$OpenBSD: patch-README,v 1.1 2003/04/15 13:17:59 wilfried Exp $
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--- README.orig Wed Apr 2 10:54:38 2003
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+++ README Mon Apr 14 11:54:54 2003
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@@ -7,13 +7,17 @@ Evil army is attacking your land and tri
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Waste the invaders, protect the oil, protect the mother land...
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.:Controls:.
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- Left mouse button: Shoot rifle
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- Right mouse button: Shoot grenade
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+ Left mouse button: Rifle
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+ Right mouse button: Grenades
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F10: Screenshot
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F11: Toggle fullscreen
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+ s: Toggle sounds
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- .:Sounds:.
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- Sounds can be disabled with --disable-sound configure flag.
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+.:Sounds:.
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+Sound support can be disabled with --disable-sound configure flag.
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+
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+Sounds can be disabled with '--no-sound' or '-s' command line option or by
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+hitting 's' during the game.
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.:Notes:.
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The highscore file is saved (if the game is "make install":ed)
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22
games/oilwar/pkg/DEINSTALL
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22
games/oilwar/pkg/DEINSTALL
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#!/bin/sh
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# $OpenBSD: DEINSTALL,v 1.1 2003/04/15 13:17:59 wilfried Exp $
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set -e
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PATH=/bin:/usr/bin:/sbin:/usr/sbin
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PREFIX=${PKG_PREFIX:-/usr/local}
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SCORE_FILE=/var/games/oilwar.scores
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if [ -f $SCORE_FILE ]; then
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echo
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echo "+---------------"
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echo "| To completely deinstall the $1 package you need to perform"
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echo "| this step as root:"
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echo "|"
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echo "| rm -f $SCORE_FILE"
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echo "|"
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echo "| Do not do this if you plan on re-installing $1"
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echo "| at some future time."
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echo "+---------------"
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echo
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fi
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exit 0
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.:Story:.
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Evil army is attacking your land and tries to steal your oil.
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.:Mission:.
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Waste the invaders, protect the oil, protect the mother land...
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.:Controls:.
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Left mouse button: Shoot rifle
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Right mouse button: Shoot grenade
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F10: Screenshot
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F11: Toggle fullscreen
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There is a no_sound flavor, that does not require a soundcard to run.
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An evil army is attacking your country and tries to steal your oil.
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Your mission is to waste the invaders, protect the oil, and save
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your motherland.
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WWW: ${HOMEPAGE}
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35
games/oilwar/pkg/INSTALL
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35
games/oilwar/pkg/INSTALL
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@ -0,0 +1,35 @@
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#!/bin/sh
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# $OpenBSD: INSTALL,v 1.1 2003/04/15 13:17:59 wilfried Exp $
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set -e
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PATH=/bin:/usr/bin:/sbin:/usr/sbin
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PREFIX=${PKG_PREFIX:-/usr/local}
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SCORE_FILE=/var/games/oilwar.scores
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do_install()
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{
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touch $SCORE_FILE
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chown root:games $SCORE_FILE
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chmod 664 $SCORE_FILE
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}
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if [ $# -ne 2 ]; then
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echo "usage: $0 distname { PRE-INSTALL | POST-INSTALL }" >&2
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exit 1
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fi
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case $2 in
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PRE-INSTALL)
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: nothing to pre-install for this port
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;;
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POST-INSTALL)
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if [ ! -f $SCORE_FILE ]; then
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do_install $1
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fi
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;;
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*)
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echo "usage: $0 distname { PRE-INSTALL | POST-INSTALL }" >&2
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exit 1
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;;
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esac
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exit 0
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@ -1,5 +0,0 @@
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@comment $OpenBSD: PFRAG.no-no_sound,v 1.1.1.1 2003/04/14 09:09:50 wilfried Exp $
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share/oilwar/bulletricochet.wav
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share/oilwar/explode.wav
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share/oilwar/gasp.wav
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share/oilwar/singlegunshot.wav
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@ -1,12 +1,15 @@
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@comment $OpenBSD: PLIST,v 1.1.1.1 2003/04/14 09:09:50 wilfried Exp $
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@comment $OpenBSD: PLIST,v 1.2 2003/04/15 13:17:59 wilfried Exp $
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@group games
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@mode 2555
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bin/oilwar
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@group
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@mode
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@group
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share/doc/oilwar/README
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share/oilwar/background.png
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share/oilwar/bitmaps.png
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!%%no_sound%%
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@exec install -m 664 -o root -g games /dev/null %B/oilwar.scores
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@unexec rm -f %B/oilwar.scores
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share/oilwar/bulletricochet.wav
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share/oilwar/explode.wav
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share/oilwar/gasp.wav
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share/oilwar/singlegunshot.wav
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@dirrm share/oilwar
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@dirrm share/doc/oilwar
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